mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 13:25:45 +01:00
kernel/thread: Migrate WaitCurrentThread_Sleep into the Thread interface
Rather than make a global accessor for this sort of thing. We can make it a part of the thread interface itself. This allows getting rid of a hidden global accessor in the kernel code.
This commit is contained in:
parent
3bfd199497
commit
c892cf01fa
@ -199,8 +199,7 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
||||
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
|
||||
|
||||
// Yield this thread -- sleep for zero time and force reschedule to different thread
|
||||
WaitCurrentThread_Sleep();
|
||||
GetCurrentThread()->WakeAfterDelay(0);
|
||||
GetCurrentThread()->Sleep(0);
|
||||
}
|
||||
|
||||
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
||||
@ -215,8 +214,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
||||
ASSERT(priority < THREADPRIO_COUNT);
|
||||
|
||||
// Sleep for zero time to be able to force reschedule to different thread
|
||||
WaitCurrentThread_Sleep();
|
||||
GetCurrentThread()->WakeAfterDelay(0);
|
||||
GetCurrentThread()->Sleep(0);
|
||||
|
||||
Thread* suggested_thread = nullptr;
|
||||
|
||||
|
@ -1300,32 +1300,32 @@ static void SleepThread(s64 nanoseconds) {
|
||||
YieldAndWaitForLoadBalancing = -2,
|
||||
};
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& scheduler = system.CurrentScheduler();
|
||||
auto* const current_thread = scheduler.GetCurrentThread();
|
||||
|
||||
if (nanoseconds <= 0) {
|
||||
auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
|
||||
switch (static_cast<SleepType>(nanoseconds)) {
|
||||
case SleepType::YieldWithoutLoadBalancing:
|
||||
scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
|
||||
scheduler.YieldWithoutLoadBalancing(current_thread);
|
||||
break;
|
||||
case SleepType::YieldWithLoadBalancing:
|
||||
scheduler.YieldWithLoadBalancing(GetCurrentThread());
|
||||
scheduler.YieldWithLoadBalancing(current_thread);
|
||||
break;
|
||||
case SleepType::YieldAndWaitForLoadBalancing:
|
||||
scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
|
||||
scheduler.YieldAndWaitForLoadBalancing(current_thread);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
|
||||
}
|
||||
} else {
|
||||
// Sleep current thread and check for next thread to schedule
|
||||
WaitCurrentThread_Sleep();
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
||||
current_thread->Sleep(nanoseconds);
|
||||
}
|
||||
|
||||
// Reschedule all CPU cores
|
||||
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i)
|
||||
Core::System::GetInstance().CpuCore(i).PrepareReschedule();
|
||||
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
|
||||
system.CpuCore(i).PrepareReschedule();
|
||||
}
|
||||
}
|
||||
|
||||
/// Wait process wide key atomic
|
||||
|
@ -68,11 +68,6 @@ void Thread::Stop() {
|
||||
owner_process->FreeTLSSlot(tls_address);
|
||||
}
|
||||
|
||||
void WaitCurrentThread_Sleep() {
|
||||
Thread* thread = GetCurrentThread();
|
||||
thread->SetStatus(ThreadStatus::WaitSleep);
|
||||
}
|
||||
|
||||
void ExitCurrentThread() {
|
||||
Thread* thread = GetCurrentThread();
|
||||
thread->Stop();
|
||||
@ -391,6 +386,14 @@ void Thread::SetActivity(ThreadActivity value) {
|
||||
}
|
||||
}
|
||||
|
||||
void Thread::Sleep(s64 nanoseconds) {
|
||||
// Sleep current thread and check for next thread to schedule
|
||||
SetStatus(ThreadStatus::WaitSleep);
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
WakeAfterDelay(nanoseconds);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
|
@ -383,6 +383,9 @@ public:
|
||||
|
||||
void SetActivity(ThreadActivity value);
|
||||
|
||||
/// Sleeps this thread for the given amount of nanoseconds.
|
||||
void Sleep(s64 nanoseconds);
|
||||
|
||||
private:
|
||||
explicit Thread(KernelCore& kernel);
|
||||
~Thread() override;
|
||||
@ -460,11 +463,6 @@ private:
|
||||
*/
|
||||
Thread* GetCurrentThread();
|
||||
|
||||
/**
|
||||
* Waits the current thread on a sleep
|
||||
*/
|
||||
void WaitCurrentThread_Sleep();
|
||||
|
||||
/**
|
||||
* Stops the current thread and removes it from the thread_list
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user