mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-27 21:24:21 +01:00
shader: Always pass a lod for TexelFetch
This commit is contained in:
parent
630273b629
commit
cb6fc03e55
@ -378,7 +378,7 @@ OPCODE(BindlessImageSampleDrefImplicitLod, F32, U32,
|
||||
OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
|
||||
OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
|
||||
OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
|
||||
OPCODE(BindlessImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
|
||||
OPCODE(BindlessImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
|
||||
OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, )
|
||||
OPCODE(BindlessImageQueryLod, F32x4, U32, Opaque, )
|
||||
OPCODE(BindlessImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
|
||||
@ -389,7 +389,7 @@ OPCODE(BoundImageSampleDrefImplicitLod, F32, U32,
|
||||
OPCODE(BoundImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
|
||||
OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
|
||||
OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
|
||||
OPCODE(BoundImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
|
||||
OPCODE(BoundImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
|
||||
OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, )
|
||||
OPCODE(BoundImageQueryLod, F32x4, U32, Opaque, )
|
||||
OPCODE(BoundImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
|
||||
@ -400,7 +400,7 @@ OPCODE(ImageSampleDrefImplicitLod, F32, U32,
|
||||
OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
|
||||
OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
|
||||
OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
|
||||
OPCODE(ImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
|
||||
OPCODE(ImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
|
||||
OPCODE(ImageQueryDimensions, U32x4, U32, U32, )
|
||||
OPCODE(ImageQueryLod, F32x4, U32, Opaque, )
|
||||
OPCODE(ImageGradient, F32x4, U32, Opaque, Opaque, Opaque, F32, )
|
||||
|
@ -124,6 +124,8 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
|
||||
}
|
||||
if (tld.lod != 0) {
|
||||
lod = v.X(meta_reg++);
|
||||
} else {
|
||||
lod = v.ir.Imm32(0U);
|
||||
}
|
||||
if (tld.aoffi != 0) {
|
||||
offset = MakeOffset(v, meta_reg, tld.type);
|
||||
|
@ -74,62 +74,55 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
||||
const IR::Reg reg_a{tlds.src_reg_a};
|
||||
const IR::Reg reg_b{tlds.src_reg_b};
|
||||
IR::Value coords;
|
||||
IR::U32 lod;
|
||||
IR::U32 lod{v.ir.Imm32(0U)};
|
||||
IR::Value offsets;
|
||||
IR::U32 multisample;
|
||||
Shader::TextureType texture_type;
|
||||
Shader::TextureType texture_type{};
|
||||
switch (tlds.encoding) {
|
||||
case 0: {
|
||||
case 0:
|
||||
texture_type = Shader::TextureType::Color1D;
|
||||
coords = v.X(reg_a);
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
case 1:
|
||||
texture_type = Shader::TextureType::Color1D;
|
||||
coords = v.X(reg_a);
|
||||
lod = v.X(reg_b);
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
case 2:
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_b));
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
case 4:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
offsets = MakeOffset(v, reg_b);
|
||||
break;
|
||||
}
|
||||
case 5: {
|
||||
case 5:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
lod = v.X(reg_b);
|
||||
break;
|
||||
}
|
||||
case 6: {
|
||||
case 6:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
multisample = v.X(reg_b);
|
||||
break;
|
||||
}
|
||||
case 7: {
|
||||
case 7:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color3D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1), v.X(reg_b));
|
||||
break;
|
||||
}
|
||||
case 8: {
|
||||
CheckAlignment(reg_b, 2);
|
||||
const IR::U32 array{v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16))};
|
||||
texture_type = Shader::TextureType::ColorArray2D;
|
||||
IR::U32 array = v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16));
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_b), v.X(reg_b + 1), array);
|
||||
break;
|
||||
}
|
||||
case 12: {
|
||||
case 12:
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
@ -137,11 +130,8 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
||||
lod = v.X(reg_b);
|
||||
offsets = MakeOffset(v, reg_b + 1);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
default:
|
||||
throw NotImplementedException("Illegal encoding {}", tlds.encoding.Value());
|
||||
break;
|
||||
}
|
||||
}
|
||||
IR::TextureInstInfo info{};
|
||||
if (tlds.precision == Precision::F16) {
|
||||
|
Loading…
Reference in New Issue
Block a user