mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 06:05:45 +01:00
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
This commit is contained in:
parent
88698c156f
commit
ccb8da1512
@ -44,23 +44,23 @@ void Maxwell3D::WriteReg(u32 method, u32 value) {
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderType::Vertex);
|
||||
ProcessCBBind(Regs::ShaderStage::Vertex);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderType::TesselationControl);
|
||||
ProcessCBBind(Regs::ShaderStage::TesselationControl);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderType::TesselationEval);
|
||||
ProcessCBBind(Regs::ShaderStage::TesselationEval);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderType::Geometry);
|
||||
ProcessCBBind(Regs::ShaderStage::Geometry);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderType::Fragment);
|
||||
ProcessCBBind(Regs::ShaderStage::Fragment);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
|
||||
@ -106,18 +106,18 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
|
||||
* [0] = Shader Program.
|
||||
* [1] = Unknown, presumably the shader id.
|
||||
* [2] = Offset to the start of the shader, after the 0x30 bytes header.
|
||||
* [3] = Shader Type.
|
||||
* [3] = Shader Stage.
|
||||
* [4] = Const Buffer Address >> 8.
|
||||
*/
|
||||
auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
|
||||
// TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
|
||||
GPUVAddr address = parameters[2];
|
||||
auto shader_type = static_cast<Regs::ShaderType>(parameters[3]);
|
||||
auto shader_stage = static_cast<Regs::ShaderStage>(parameters[3]);
|
||||
GPUVAddr cb_address = parameters[4] << 8;
|
||||
|
||||
auto& shader = state.shader_programs[static_cast<size_t>(shader_program)];
|
||||
shader.program = shader_program;
|
||||
shader.type = shader_type;
|
||||
shader.stage = shader_stage;
|
||||
shader.address = address;
|
||||
|
||||
// Perform the same operations as the real macro code.
|
||||
@ -135,13 +135,13 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
|
||||
|
||||
// Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
|
||||
// shader. It's likely that these are the constants for the shader.
|
||||
regs.cb_bind[static_cast<size_t>(shader_type)].valid.Assign(1);
|
||||
regs.cb_bind[static_cast<size_t>(shader_type)].index.Assign(1);
|
||||
regs.cb_bind[static_cast<size_t>(shader_stage)].valid.Assign(1);
|
||||
regs.cb_bind[static_cast<size_t>(shader_stage)].index.Assign(1);
|
||||
|
||||
ProcessCBBind(shader_type);
|
||||
ProcessCBBind(shader_stage);
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessCBBind(Regs::ShaderType stage) {
|
||||
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
|
||||
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
|
||||
auto& shader = state.shader_stages[static_cast<size_t>(stage)];
|
||||
auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
static constexpr size_t NumCBData = 16;
|
||||
static constexpr size_t NumVertexArrays = 32;
|
||||
static constexpr size_t MaxShaderProgram = 6;
|
||||
static constexpr size_t MaxShaderType = 5;
|
||||
static constexpr size_t MaxShaderStage = 5;
|
||||
// Maximum number of const buffers per shader stage.
|
||||
static constexpr size_t MaxConstBuffers = 16;
|
||||
|
||||
@ -56,7 +56,7 @@ public:
|
||||
Fragment = 5,
|
||||
};
|
||||
|
||||
enum class ShaderType : u32 {
|
||||
enum class ShaderStage : u32 {
|
||||
Vertex = 0,
|
||||
TesselationControl = 1,
|
||||
TesselationEval = 2,
|
||||
@ -136,7 +136,7 @@ public:
|
||||
u32 start_id;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32 gpr_alloc;
|
||||
ShaderType type;
|
||||
ShaderStage type;
|
||||
INSERT_PADDING_WORDS(9);
|
||||
} shader_config[MaxShaderProgram];
|
||||
|
||||
@ -164,7 +164,7 @@ public:
|
||||
BitField<4, 5, u32> index;
|
||||
};
|
||||
INSERT_PADDING_WORDS(7);
|
||||
} cb_bind[MaxShaderType];
|
||||
} cb_bind[MaxShaderStage];
|
||||
|
||||
INSERT_PADDING_WORDS(0x50A);
|
||||
};
|
||||
@ -183,7 +183,7 @@ public:
|
||||
};
|
||||
|
||||
struct ShaderProgramInfo {
|
||||
Regs::ShaderType type;
|
||||
Regs::ShaderStage stage;
|
||||
Regs::ShaderProgram program;
|
||||
GPUVAddr address;
|
||||
};
|
||||
@ -192,7 +192,7 @@ public:
|
||||
std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
|
||||
};
|
||||
|
||||
std::array<ShaderStageInfo, Regs::MaxShaderType> shader_stages;
|
||||
std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
|
||||
std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
|
||||
};
|
||||
|
||||
@ -205,7 +205,7 @@ private:
|
||||
void ProcessQueryGet();
|
||||
|
||||
/// Handles a write to the CB_BIND register.
|
||||
void ProcessCBBind(Regs::ShaderType stage);
|
||||
void ProcessCBBind(Regs::ShaderStage stage);
|
||||
|
||||
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
|
||||
void DrawArrays();
|
||||
|
Loading…
Reference in New Issue
Block a user