mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-27 07:54:22 +01:00
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
This commit is contained in:
parent
56e237d1f9
commit
cd66395944
@ -62,6 +62,7 @@ Device::Device() {
|
||||
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
|
||||
has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
|
||||
GLAD_GL_NV_shader_thread_shuffle;
|
||||
has_shader_ballot = GLAD_GL_ARB_shader_ballot;
|
||||
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
|
||||
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
@ -79,6 +80,7 @@ Device::Device(std::nullptr_t) {
|
||||
max_vertex_attributes = 16;
|
||||
max_varyings = 15;
|
||||
has_warp_intrinsics = true;
|
||||
has_shader_ballot = true;
|
||||
has_vertex_viewport_layer = true;
|
||||
has_image_load_formatted = true;
|
||||
has_variable_aoffi = true;
|
||||
|
@ -34,6 +34,10 @@ public:
|
||||
return has_warp_intrinsics;
|
||||
}
|
||||
|
||||
bool HasShaderBallot() const {
|
||||
return has_shader_ballot;
|
||||
}
|
||||
|
||||
bool HasVertexViewportLayer() const {
|
||||
return has_vertex_viewport_layer;
|
||||
}
|
||||
@ -68,6 +72,7 @@ private:
|
||||
u32 max_vertex_attributes{};
|
||||
u32 max_varyings{};
|
||||
bool has_warp_intrinsics{};
|
||||
bool has_shader_ballot{};
|
||||
bool has_vertex_viewport_layer{};
|
||||
bool has_image_load_formatted{};
|
||||
bool has_variable_aoffi{};
|
||||
|
@ -1382,13 +1382,19 @@ private:
|
||||
Expression FSwizzleAdd(Operation operation) {
|
||||
const std::string op_a = VisitOperand(operation, 0).AsFloat();
|
||||
const std::string op_b = VisitOperand(operation, 1).AsFloat();
|
||||
|
||||
if (!device.HasShaderBallot()) {
|
||||
LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
|
||||
return {fmt::format("{} + {}", op_a, op_b), Type::Float};
|
||||
}
|
||||
|
||||
const std::string instr_mask = VisitOperand(operation, 2).AsUint();
|
||||
|
||||
const std::string mask = code.GenerateTemporary();
|
||||
code.AddLine("uint {} = {} >> ((gl_SubGroupInvocationARB & 3) << 1);", mask, instr_mask);
|
||||
code.AddLine("uint {} = ({} >> ((gl_SubGroupInvocationARB & 3) << 1)) & 3;", mask,
|
||||
instr_mask);
|
||||
|
||||
const std::string modifier_a = fmt::format("fswzadd_modifiers_a[{} & 3]", mask);
|
||||
const std::string modifier_b = fmt::format("fswzadd_modifiers_b[{} & 3]", mask);
|
||||
const std::string modifier_a = fmt::format("fswzadd_modifiers_a[{}]", mask);
|
||||
const std::string modifier_b = fmt::format("fswzadd_modifiers_b[{}]", mask);
|
||||
return {fmt::format("(({} * {}) + ({} * {}))", op_a, modifier_a, op_b, modifier_b),
|
||||
Type::Float};
|
||||
}
|
||||
@ -1957,11 +1963,21 @@ private:
|
||||
}
|
||||
|
||||
Expression ThreadId(Operation operation) {
|
||||
if (!device.HasShaderBallot()) {
|
||||
LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
|
||||
return {"0U", Type::Uint};
|
||||
}
|
||||
return {"gl_SubGroupInvocationARB", Type::Uint};
|
||||
}
|
||||
|
||||
Expression ShuffleIndexed(Operation operation) {
|
||||
const std::string value = VisitOperand(operation, 0).AsFloat();
|
||||
std::string value = VisitOperand(operation, 0).AsFloat();
|
||||
|
||||
if (!device.HasShaderBallot()) {
|
||||
LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
|
||||
return {std::move(value), Type::Float};
|
||||
}
|
||||
|
||||
const std::string index = VisitOperand(operation, 1).AsUint();
|
||||
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user