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https://github.com/yuzu-emu/yuzu-android.git
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vi: implement CloseDisplay
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2dd6a2352d
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@ -138,6 +138,19 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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return itr->GetID();
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}
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bool NVFlinger::CloseDisplay(u64 display_id) {
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const auto lock_guard = Lock();
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return false;
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}
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display->Reset();
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return true;
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}
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std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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const auto lock_guard = Lock();
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auto* const display = FindDisplay(display_id);
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@ -58,6 +58,11 @@ public:
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/// If an invalid display name is provided, then an empty optional is returned.
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[[nodiscard]] std::optional<u64> OpenDisplay(std::string_view name);
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/// Closes the specified display by its ID.
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///
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/// Returns false if an invalid display ID is provided.
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[[nodiscard]] bool CloseDisplay(u64 display_id);
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/// Creates a layer on the specified display and returns the layer ID.
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///
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/// If an invalid display ID is specified, then an empty optional is returned.
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@ -106,6 +106,12 @@ public:
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///
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void CloseLayer(u64 layer_id);
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/// Resets the display for a new connection.
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void Reset() {
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layers.clear();
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got_vsync_event = false;
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}
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/// Attempts to find a layer with the given ID.
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///
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/// @param layer_id The layer ID.
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@ -324,10 +324,10 @@ private:
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IPC::RequestParser rp{ctx};
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const u64 display = rp.Pop<u64>();
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LOG_WARNING(Service_VI, "(STUBBED) called. display=0x{:016X}", display);
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const Result rc = nv_flinger.CloseDisplay(display) ? ResultSuccess : ResultUnknown;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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rb.Push(rc);
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}
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void CreateManagedLayer(Kernel::HLERequestContext& ctx) {
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@ -508,10 +508,10 @@ private:
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IPC::RequestParser rp{ctx};
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const u64 display_id = rp.Pop<u64>();
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LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
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const Result rc = nv_flinger.CloseDisplay(display_id) ? ResultSuccess : ResultUnknown;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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rb.Push(rc);
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}
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// This literally does nothing internally in the actual service itself,
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