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https://github.com/yuzu-emu/yuzu-android.git
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SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32
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@ -232,6 +232,12 @@ static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 si
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static_cast<Memory::MemoryAttribute>(attribute));
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}
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static ResultCode SetMemoryAttribute32(Core::System& system, u32 address, u32 size, u32 mask,
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u32 attribute) {
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return SetMemoryAttribute(system, static_cast<VAddr>(address), static_cast<std::size_t>(size),
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mask, attribute);
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}
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/// Maps a memory range into a different range.
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static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) {
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std::lock_guard lock{HLE::g_hle_lock};
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@ -1145,6 +1151,10 @@ static u32 GetCurrentProcessorNumber(Core::System& system) {
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return static_cast<u32>(system.CurrentPhysicalCore().CoreIndex());
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}
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static u32 GetCurrentProcessorNumber32(Core::System& system) {
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return GetCurrentProcessorNumber(system);
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}
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static ResultCode MapSharedMemory(Core::System& system, Handle shared_memory_handle, VAddr addr,
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u64 size, u32 permissions) {
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std::lock_guard lock{HLE::g_hle_lock};
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@ -1861,6 +1871,12 @@ static ResultCode CreateTransferMemory(Core::System& system, Handle* handle, VAd
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return RESULT_SUCCESS;
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}
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static ResultCode CreateTransferMemory32(Core::System& system, Handle* handle, u32 addr, u32 size,
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u32 permissions) {
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return CreateTransferMemory(system, handle, static_cast<VAddr>(addr),
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static_cast<std::size_t>(size), permissions);
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}
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static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, u32* core,
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u64* mask) {
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LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle);
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@ -1939,7 +1955,8 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
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static ResultCode SetThreadCoreMask32(Core::System& system, Handle thread_handle, u32 core,
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u32 affinity_mask_low, u32 affinity_mask_high) {
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const u64 affinity_mask = static_cast<u64>(affinity_mask_low) | (static_cast<u64>(affinity_mask_high) << 32);
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const u64 affinity_mask =
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static_cast<u64>(affinity_mask_low) | (static_cast<u64>(affinity_mask_high) << 32);
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return SetThreadCoreMask(system, thread_handle, core, affinity_mask);
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}
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@ -2206,7 +2223,7 @@ static const FunctionDef SVC_Table_32[] = {
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{0x00, nullptr, "Unknown"},
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{0x01, SvcWrap32<SetHeapSize32>, "SetHeapSize32"},
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{0x02, nullptr, "Unknown"},
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{0x03, nullptr, "SetMemoryAttribute32"},
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{0x03, SvcWrap32<SetMemoryAttribute32>, "SetMemoryAttribute32"},
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{0x04, nullptr, "MapMemory32"},
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{0x05, nullptr, "UnmapMemory32"},
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{0x06, SvcWrap32<QueryMemory32>, "QueryMemory32"},
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@ -2219,12 +2236,12 @@ static const FunctionDef SVC_Table_32[] = {
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{0x0d, SvcWrap32<SetThreadPriority32>, "SetThreadPriority32"},
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{0x0e, nullptr, "GetThreadCoreMask32"},
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{0x0f, SvcWrap32<SetThreadCoreMask32>, "SetThreadCoreMask32"},
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{0x10, nullptr, "GetCurrentProcessorNumber32"},
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{0x10, SvcWrap32<GetCurrentProcessorNumber32>, "GetCurrentProcessorNumber32"},
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{0x11, nullptr, "SignalEvent32"},
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{0x12, nullptr, "ClearEvent32"},
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{0x13, nullptr, "MapSharedMemory32"},
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{0x14, nullptr, "UnmapSharedMemory32"},
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{0x15, nullptr, "CreateTransferMemory32"},
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{0x15, SvcWrap32<CreateTransferMemory32>, "CreateTransferMemory32"},
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{0x16, SvcWrap32<CloseHandle32>, "CloseHandle32"},
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{0x17, nullptr, "ResetSignal32"},
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{0x18, SvcWrap32<WaitSynchronization32>, "WaitSynchronization32"},
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@ -357,6 +357,12 @@ void SvcWrap32(Core::System& system) {
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func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2)).raw);
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}
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// Used by GetCurrentProcessorNumber32
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template <u32 func(Core::System&)>
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void SvcWrap32(Core::System& system) {
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FuncReturn(system, func(system));
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}
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// Used by GetInfo32
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template <ResultCode func(Core::System&, u32*, u32*, u32, u32, u32, u32)>
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void SvcWrap32(Core::System& system) {
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@ -423,6 +429,16 @@ void SvcWrap32(Core::System& system) {
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FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);
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}
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// Used by CreateTransferMemory32
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template <ResultCode func(Core::System&, Handle*, u32, u32, u32)>
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void SvcWrap32(Core::System& system) {
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Handle handle = 0;
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const u32 retval =
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func(system, &handle, Param32(system, 1), Param32(system, 2), Param32(system, 3)).raw;
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system.CurrentArmInterface().SetReg(1, handle);
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FuncReturn(system, retval);
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}
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// Used by WaitSynchronization32
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template <ResultCode func(Core::System&, u32, u32, s32, u32, Handle*)>
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void SvcWrap32(Core::System& system) {
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