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gl_rasterizer_cache.h: Update from citra to yuzu
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@ -303,12 +303,12 @@ public:
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void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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SurfaceInterval copy_interval);
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/// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
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/// Load a texture from Switch memory to OpenGL and cache it (if not already cached)
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Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
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bool load_if_create);
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/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
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/// 3DS memory to OpenGL and caches it (if not already cached)
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/// Switch memory to OpenGL and caches it (if not already cached)
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SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
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bool load_if_create);
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@ -328,7 +328,7 @@ public:
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/// Write any cached resources overlapping the region back to memory (if dirty)
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void FlushRegion(VAddr addr, u64 size, Surface flush_surface = nullptr);
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/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
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/// Mark region as being invalidated by region_owner (nullptr if Switch memory)
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void InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner);
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/// Flush all cached resources tracked by this cache manager
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