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vk_shader_decompiler: Implement non-OperationCode visits
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@ -494,25 +494,136 @@ private:
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return (this->*decompiler)(*operation);
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} else if (const auto gpr = std::get_if<GprNode>(node)) {
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UNIMPLEMENTED();
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const u32 index = gpr->GetIndex();
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if (index == Register::ZeroIndex) {
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return Constant(t_float, 0.0f);
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}
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return Emit(OpLoad(t_float, registers.at(index)));
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} else if (const auto immediate = std::get_if<ImmediateNode>(node)) {
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UNIMPLEMENTED();
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return BitcastTo<Type::Float>(Constant(t_uint, immediate->GetValue()));
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} else if (const auto predicate = std::get_if<PredicateNode>(node)) {
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UNIMPLEMENTED();
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const auto value = [&]() -> Id {
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switch (const auto index = predicate->GetIndex(); index) {
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case Tegra::Shader::Pred::UnusedIndex:
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return v_true;
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case Tegra::Shader::Pred::NeverExecute:
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return v_false;
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default:
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return Emit(OpLoad(t_bool, predicates.at(index)));
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}
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}();
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if (predicate->IsNegated()) {
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return Emit(OpLogicalNot(t_bool, value));
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}
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return value;
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} else if (const auto abuf = std::get_if<AbufNode>(node)) {
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UNIMPLEMENTED();
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const auto attribute = abuf->GetIndex();
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const auto element = abuf->GetElement();
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switch (attribute) {
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case Attribute::Index::Position:
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if (stage != ShaderStage::Fragment) {
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UNIMPLEMENTED();
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break;
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} else {
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if (element == 3) {
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return Constant(t_float, 1.0f);
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}
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return Emit(OpLoad(t_float, AccessElement(t_in_float, frag_coord, element)));
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}
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case Attribute::Index::TessCoordInstanceIDVertexID:
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// TODO(Subv): Find out what the values are for the first two elements when inside a
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// vertex shader, and what's the value of the fourth element when inside a Tess Eval
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// shader.
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ASSERT(stage == ShaderStage::Vertex);
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switch (element) {
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case 2:
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return BitcastFrom<Type::Uint>(Emit(OpLoad(t_uint, instance_index)));
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case 3:
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return BitcastFrom<Type::Uint>(Emit(OpLoad(t_uint, vertex_index)));
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}
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UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
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return Constant(t_float, 0);
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case Attribute::Index::FrontFacing:
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// TODO(Subv): Find out what the values are for the other elements.
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ASSERT(stage == ShaderStage::Fragment);
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if (element == 3) {
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const Id is_front_facing = Emit(OpLoad(t_bool, front_facing));
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const Id true_value =
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BitcastTo<Type::Float>(Constant(t_int, static_cast<s32>(-1)));
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const Id false_value = BitcastTo<Type::Float>(Constant(t_int, 0));
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return Emit(OpSelect(t_float, is_front_facing, true_value, false_value));
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}
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UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element);
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return Constant(t_float, 0.0f);
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default:
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if (IsGenericAttribute(attribute)) {
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const Id pointer =
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AccessElement(t_in_float, input_attributes.at(attribute), element);
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return Emit(OpLoad(t_float, pointer));
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}
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break;
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}
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UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
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} else if (const auto cbuf = std::get_if<CbufNode>(node)) {
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UNIMPLEMENTED();
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const Node offset = cbuf->GetOffset();
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const Id buffer_id = constant_buffers.at(cbuf->GetIndex());
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Id buffer_index{};
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Id buffer_element{};
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if (const auto immediate = std::get_if<ImmediateNode>(offset)) {
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// Direct access
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const u32 offset_imm = immediate->GetValue();
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ASSERT(offset_imm % 4 == 0);
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buffer_index = Constant(t_uint, offset_imm / 16);
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buffer_element = Constant(t_uint, (offset_imm / 4) % 4);
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} else if (std::holds_alternative<OperationNode>(*offset)) {
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// Indirect access
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// TODO(Rodrigo): Use a uniform buffer stride of 4 and drop this slow math (which
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// emits sub-optimal code on GLSL from my testing).
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const Id offset_id = BitcastTo<Type::Uint>(Visit(offset));
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const Id unsafe_offset = Emit(OpUDiv(t_uint, offset_id, Constant(t_uint, 4)));
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const Id final_offset = Emit(
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OpUMod(t_uint, unsafe_offset, Constant(t_uint, MAX_CONSTBUFFER_ELEMENTS - 1)));
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buffer_index = Emit(OpUDiv(t_uint, final_offset, Constant(t_uint, 4)));
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buffer_element = Emit(OpUMod(t_uint, final_offset, Constant(t_uint, 4)));
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} else {
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UNREACHABLE_MSG("Unmanaged offset node type");
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}
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const Id pointer = Emit(OpAccessChain(t_cbuf_float, buffer_id, Constant(t_uint, 0),
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buffer_index, buffer_element));
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return Emit(OpLoad(t_float, pointer));
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} else if (const auto gmem = std::get_if<GmemNode>(node)) {
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UNIMPLEMENTED();
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const Id gmem_buffer = global_buffers.at(gmem->GetDescriptor());
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const Id real = BitcastTo<Type::Uint>(Visit(gmem->GetRealAddress()));
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const Id base = BitcastTo<Type::Uint>(Visit(gmem->GetBaseAddress()));
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Id offset = Emit(OpISub(t_uint, real, base));
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offset = Emit(OpUDiv(t_uint, offset, Constant(t_uint, 4u)));
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return Emit(OpLoad(t_float, Emit(OpAccessChain(t_gmem_float, gmem_buffer,
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Constant(t_uint, 0u), offset))));
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} else if (const auto conditional = std::get_if<ConditionalNode>(node)) {
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UNIMPLEMENTED();
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// It's invalid to call conditional on nested nodes, use an operation instead
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const Id true_label = OpLabel();
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const Id skip_label = OpLabel();
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Emit(OpBranchConditional(Visit(conditional->GetCondition()), true_label, skip_label));
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Emit(true_label);
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VisitBasicBlock(conditional->GetCode());
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Emit(OpBranch(skip_label));
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Emit(skip_label);
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return {};
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} else if (const auto comment = std::get_if<CommentNode>(node)) {
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Name(Emit(OpUndef(t_void)), comment->GetText());
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@ -719,6 +830,17 @@ private:
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return false;
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}
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template <typename... Args>
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Id AccessElement(Id pointer_type, Id composite, Args... elements_) {
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std::vector<Id> members;
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auto elements = {elements_...};
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for (const auto element : elements) {
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members.push_back(Constant(t_uint, element));
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}
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return Emit(OpAccessChain(pointer_type, composite, members));
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}
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template <Type type>
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Id VisitOperand(Operation operation, std::size_t operand_index) {
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const Id value = Visit(operation[operand_index]);
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