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Correct issue where texturelod could not be applied to 2darrayshadow
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@ -2777,7 +2777,11 @@ private:
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break;
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}
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case Tegra::Shader::TextureProcessMode::LZ: {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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if (depth_compare && is_array) {
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texture = "texture(" + sampler + ", coords)";
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} else {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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}
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL: {
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