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review pass on CheckDarkMode function
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@ -257,7 +257,7 @@ static QString PrettyProductName() {
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return QSysInfo::prettyProductName();
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}
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bool GMainWindow::check_dark_mode() {
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bool GMainWindow::CheckDarkMode() {
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#ifdef __linux__
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const QPalette test_palette(qApp->palette());
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const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text);
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@ -287,7 +287,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
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statusBar()->hide();
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// Check dark mode before a theme is loaded
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os_dark_mode = check_dark_mode();
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os_dark_mode = CheckDarkMode();
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startup_icon_theme = QIcon::themeName();
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// fallback can only be set once, colorful theme icons are okay on both light/dark
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QIcon::setFallbackThemeName(QStringLiteral("colorful"));
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@ -3979,7 +3979,7 @@ void GMainWindow::UpdateUITheme() {
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QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
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: startup_icon_theme);
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QIcon::setThemeSearchPaths(theme_paths);
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if (check_dark_mode()) {
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if (CheckDarkMode()) {
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current_theme = QStringLiteral("default_dark");
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}
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} else {
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@ -348,6 +348,7 @@ private:
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void OpenURL(const QUrl& url);
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void LoadTranslation();
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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bool CheckDarkMode();
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QString GetTasStateDescription() const;
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@ -395,7 +396,6 @@ private:
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QString startup_icon_theme;
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bool os_dark_mode = false;
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bool check_dark_mode();
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// FS
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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