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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 14:35:41 +01:00
Implemented a shader unique identifier.
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commit
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@ -2,7 +2,9 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <boost/functional/hash.hpp>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/hash.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -66,14 +68,17 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
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// stage here.
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// stage here.
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setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
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setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
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case Maxwell::ShaderProgram::VertexB:
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case Maxwell::ShaderProgram::VertexB:
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CalculateProperties();
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program_result = GLShader::GenerateVertexShader(setup);
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program_result = GLShader::GenerateVertexShader(setup);
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gl_type = GL_VERTEX_SHADER;
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gl_type = GL_VERTEX_SHADER;
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break;
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break;
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case Maxwell::ShaderProgram::Geometry:
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case Maxwell::ShaderProgram::Geometry:
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CalculateProperties();
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program_result = GLShader::GenerateGeometryShader(setup);
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program_result = GLShader::GenerateGeometryShader(setup);
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gl_type = GL_GEOMETRY_SHADER;
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gl_type = GL_GEOMETRY_SHADER;
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break;
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break;
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case Maxwell::ShaderProgram::Fragment:
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case Maxwell::ShaderProgram::Fragment:
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CalculateProperties();
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program_result = GLShader::GenerateFragmentShader(setup);
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program_result = GLShader::GenerateFragmentShader(setup);
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gl_type = GL_FRAGMENT_SHADER;
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gl_type = GL_FRAGMENT_SHADER;
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break;
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break;
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@ -140,6 +145,46 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
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return target_program.handle;
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return target_program.handle;
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};
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};
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static bool IsSchedInstruction(u32 offset, u32 main_offset) {
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// sched instructions appear once every 4 instructions.
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static constexpr std::size_t SchedPeriod = 4;
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const std::size_t absolute_offset = offset - main_offset;
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return (absolute_offset % SchedPeriod) == 0;
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}
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static std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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const std::size_t start_offset = 10;
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std::size_t offset = start_offset;
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std::size_t size = start_offset * sizeof(u64);
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while (offset < program.size()) {
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const u64 inst = program[offset];
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if (!IsSchedInstruction(offset, start_offset)) {
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if (inst == 0 || (inst >> 52) == 0x50b) {
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break;
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}
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}
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size += 8;
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offset++;
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}
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return size;
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}
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void CachedShader::CalculateProperties() {
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setup.program.real_size = CalculateProgramSize(setup.program.code);
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setup.program.real_size_b = 0;
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setup.program.unique_identifier = Common::CityHash64(
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reinterpret_cast<const char*>(setup.program.code.data()), setup.program.real_size);
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if (program_type == Maxwell::ShaderProgram::VertexA) {
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std::size_t seed = 0;
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boost::hash_combine(seed, setup.program.unique_identifier);
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setup.program.real_size_b = CalculateProgramSize(setup.program.code_b);
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const u64 identifier_b = Common::CityHash64(
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reinterpret_cast<const char*>(setup.program.code_b.data()), setup.program.real_size_b);
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boost::hash_combine(seed, identifier_b);
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setup.program.unique_identifier = static_cast<u64>(seed);
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}
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}
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
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Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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@ -81,6 +81,8 @@ private:
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GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
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GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
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u32 max_vertices, const std::string& debug_name);
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u32 max_vertices, const std::string& debug_name);
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void CalculateProperties();
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VAddr addr;
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VAddr addr;
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std::size_t shader_length;
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std::size_t shader_length;
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Maxwell::ShaderProgram program_type;
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Maxwell::ShaderProgram program_type;
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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@ -16,6 +17,8 @@ static constexpr u32 PROGRAM_OFFSET{10};
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ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
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ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
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std::string out = "#version 430 core\n";
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std::string out = "#version 430 core\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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out += "// Shader Unique Id: VS" + id + "\n\n";
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out += Decompiler::GetCommonDeclarations();
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out += Decompiler::GetCommonDeclarations();
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out += R"(
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out += R"(
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@ -84,6 +87,8 @@ void main() {
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ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
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ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
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// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
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// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
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std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
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std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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out += "// Shader Unique Id: GS" + id + "\n\n";
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out += Decompiler::GetCommonDeclarations();
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out += Decompiler::GetCommonDeclarations();
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out += "bool exec_geometry();\n";
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out += "bool exec_geometry();\n";
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@ -117,6 +122,8 @@ void main() {
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ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
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ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
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std::string out = "#version 430 core\n";
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std::string out = "#version 430 core\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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out += "// Shader Unique Id: FS" + id + "\n\n";
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out += Decompiler::GetCommonDeclarations();
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out += Decompiler::GetCommonDeclarations();
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out += "bool exec_fragment();\n";
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out += "bool exec_fragment();\n";
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@ -177,6 +177,9 @@ struct ShaderSetup {
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struct {
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struct {
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ProgramCode code;
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ProgramCode code;
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ProgramCode code_b; // Used for dual vertex shaders
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ProgramCode code_b; // Used for dual vertex shaders
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u64 unique_identifier;
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std::size_t real_size;
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std::size_t real_size_b;
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} program;
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} program;
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/// Used in scenarios where we have a dual vertex shaders
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/// Used in scenarios where we have a dual vertex shaders
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