mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 21:45:39 +01:00
main: Fix borderless fullscreen for high dpi scaled displays
On Windows, a borderless window will be treated the same as exclusive fullscreen when the window geometry matches the physical dimensions of the screen. However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless window apparently is not treated as exclusive fullscreen and functions correctly. One can verify and replicate this behavior by using a high resolution (4K) display, and switching between 100% and 200% scaling in Windows' display settings. At 100%, without the addition of 1, it is treated as exclusive fullscreen. At 200%, with or without the addition of 1, it is treated as borderless windowed. Therefore, we can use (read: abuse) this difference in behavior to fix this issue for those with higher resolution displays when the Qt scaling ratio is > 1. Should this behavior be changed in the future, please revisit this workaround.
This commit is contained in:
parent
8b74047b1b
commit
d6677b50f6
@ -3167,8 +3167,20 @@ void GMainWindow::ShowFullscreen() {
|
|||||||
window->hide();
|
window->hide();
|
||||||
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
|
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
|
||||||
const auto screen_geometry = GuessCurrentScreen(window)->geometry();
|
const auto screen_geometry = GuessCurrentScreen(window)->geometry();
|
||||||
|
// NB: On Windows, a borderless window will be treated the same as exclusive fullscreen
|
||||||
|
// when the window geometry matches the physical dimensions of the screen.
|
||||||
|
// However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless
|
||||||
|
// window apparently is not treated as exclusive fullscreen and functions correctly.
|
||||||
|
// One can verify and replicate this behavior by using a high resolution (4K) display,
|
||||||
|
// and switching between 100% and 200% scaling in Windows' display settings.
|
||||||
|
// At 100%, without the addition of 1, it is treated as exclusive fullscreen.
|
||||||
|
// At 200%, with or without the addition of 1, it is treated as borderless windowed.
|
||||||
|
// Therefore, we can use (read: abuse) this difference in behavior to fix this issue for
|
||||||
|
// those with higher resolution displays when the Qt scaling ratio is > 1.
|
||||||
|
// Should this behavior be changed in the future, please revisit this workaround.
|
||||||
|
const bool must_add_one = devicePixelRatioF() == 1.0f;
|
||||||
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
|
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
|
||||||
screen_geometry.height() + 1);
|
screen_geometry.height() + (must_add_one ? 1 : 0));
|
||||||
window->raise();
|
window->raise();
|
||||||
window->showNormal();
|
window->showNormal();
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user