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shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
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@ -151,7 +151,7 @@ static void LogCritical(const char* msg) {
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LOG_CRITICAL(HW_GPU, msg);
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LOG_CRITICAL(HW_GPU, msg);
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}
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}
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void JitShader::RuntimeAssert(bool condition, const char* msg) {
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void JitShader::Compile_Assert(bool condition, const char* msg) {
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if (!condition) {
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if (!condition) {
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ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg));
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ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg));
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}
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}
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@ -670,7 +670,7 @@ void JitShader::Compile_MAD(Instruction instr) {
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}
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}
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void JitShader::Compile_IF(Instruction instr) {
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void JitShader::Compile_IF(Instruction instr) {
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RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported");
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Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported");
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// Evaluate the "IF" condition
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// Evaluate the "IF" condition
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if (instr.opcode.Value() == OpCode::Id::IFU) {
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if (instr.opcode.Value() == OpCode::Id::IFU) {
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@ -701,8 +701,8 @@ void JitShader::Compile_IF(Instruction instr) {
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}
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}
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void JitShader::Compile_LOOP(Instruction instr) {
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void JitShader::Compile_LOOP(Instruction instr) {
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RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported");
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Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported");
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RuntimeAssert(!looping, "Nested loops not supported");
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Compile_Assert(!looping, "Nested loops not supported");
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looping = true;
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looping = true;
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@ -94,7 +94,7 @@ private:
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* Assertion evaluated at compile-time, but only triggered if executed at runtime.
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* Assertion evaluated at compile-time, but only triggered if executed at runtime.
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* @param msg Message to be logged if the assertion fails.
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* @param msg Message to be logged if the assertion fails.
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*/
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*/
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void RuntimeAssert(bool condition, const char* msg);
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void Compile_Assert(bool condition, const char* msg);
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/**
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/**
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* Analyzes the entire shader program for `CALL` instructions before emitting any code,
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* Analyzes the entire shader program for `CALL` instructions before emitting any code,
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