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https://github.com/yuzu-emu/yuzu-android.git
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spirv: Implement Layer stores
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@ -1050,8 +1050,15 @@ void EmitContext::DefineOutputs(const Info& info) {
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const Id type{TypeArray(F32[1], Constant(U32[1], 8U))};
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clip_distances = DefineOutput(*this, type, spv::BuiltIn::ClipDistance);
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}
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if (info.stores_layer &&
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(profile.support_viewport_index_layer_non_geometry || stage == Stage::Geometry)) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing Layer in fragment stage");
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}
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layer = DefineOutput(*this, U32[1], spv::BuiltIn::Layer);
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}
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if (info.stores_viewport_index &&
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(profile.support_viewport_index_layer_non_geometry || stage == Shader::Stage::Geometry)) {
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(profile.support_viewport_index_layer_non_geometry || stage == Stage::Geometry)) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing ViewportIndex in fragment stage");
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}
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@ -157,6 +157,7 @@ public:
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Id front_face{};
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Id point_coord{};
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Id clip_distances{};
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Id layer{};
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Id viewport_index{};
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Id fswzadd_lut_a{};
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@ -124,17 +124,17 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
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const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
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spv::ExecutionModel execution_model{};
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switch (program.stage) {
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case Shader::Stage::Compute: {
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case Stage::Compute: {
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const std::array<u32, 3> workgroup_size{program.workgroup_size};
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execution_model = spv::ExecutionModel::GLCompute;
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ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0],
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workgroup_size[1], workgroup_size[2]);
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break;
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}
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case Shader::Stage::VertexB:
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case Stage::VertexB:
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execution_model = spv::ExecutionModel::Vertex;
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break;
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case Shader::Stage::Geometry:
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case Stage::Geometry:
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execution_model = spv::ExecutionModel::Geometry;
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ctx.AddCapability(spv::Capability::Geometry);
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ctx.AddCapability(spv::Capability::GeometryStreams);
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@ -172,7 +172,7 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
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ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices);
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ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations);
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break;
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case Shader::Stage::Fragment:
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case Stage::Fragment:
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execution_model = spv::ExecutionModel::Fragment;
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ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
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if (program.info.stores_frag_depth) {
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@ -258,10 +258,14 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
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ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
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ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
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}
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if (info.stores_layer) {
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ctx.AddCapability(spv::Capability::ShaderLayer);
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}
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if (info.stores_viewport_index) {
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ctx.AddCapability(spv::Capability::MultiViewport);
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if (profile.support_viewport_index_layer_non_geometry &&
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ctx.stage != Shader::Stage::Geometry) {
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}
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if (info.stores_layer || info.stores_viewport_index) {
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if (profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
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ctx.AddExtension("SPV_EXT_shader_viewport_index_layer");
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ctx.AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
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}
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@ -76,9 +76,14 @@ std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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const Id clip_num{ctx.Constant(ctx.U32[1], index)};
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return ctx.OpAccessChain(ctx.output_f32, ctx.clip_distances, clip_num);
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}
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case IR::Attribute::Layer:
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return ctx.profile.support_viewport_index_layer_non_geometry ||
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ctx.stage == Shader::Stage::Geometry
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? std::optional<Id>{ctx.layer}
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: std::nullopt;
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case IR::Attribute::ViewportIndex:
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return (ctx.profile.support_viewport_index_layer_non_geometry ||
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ctx.stage == Shader::Stage::Geometry)
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return ctx.profile.support_viewport_index_layer_non_geometry ||
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ctx.stage == Shader::Stage::Geometry
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? std::optional<Id>{ctx.viewport_index}
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: std::nullopt;
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default:
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@ -83,6 +83,9 @@ void SetAttribute(Info& info, IR::Attribute attribute) {
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case IR::Attribute::ClipDistance7:
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info.stores_clip_distance = true;
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break;
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case IR::Attribute::Layer:
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info.stores_layer = true;
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break;
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case IR::Attribute::ViewportIndex:
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info.stores_viewport_index = true;
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break;
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@ -109,6 +109,7 @@ struct Info {
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bool stores_position{};
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bool stores_point_size{};
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bool stores_clip_distance{};
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bool stores_layer{};
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bool stores_viewport_index{};
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bool stores_indexed_attributes{};
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