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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-30 09:54:22 +01:00
OpenGL: Rename cache functions to better match what they actually do
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@ -135,7 +135,7 @@ void RasterizerOpenGL::Reset() {
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SetShader();
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res_cache.FullFlush();
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res_cache.InvalidateAll();
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}
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void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
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@ -176,8 +176,8 @@ void RasterizerOpenGL::DrawTriangles() {
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u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
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* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
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res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size, true);
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res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size, true);
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res_cache.InvalidateInRange(cur_fb_color_addr, cur_fb_color_size, true);
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res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true);
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}
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void RasterizerOpenGL::CommitFramebuffer() {
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@ -328,7 +328,7 @@ void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
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ReloadDepthBuffer();
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// Notify cache of flush in case the region touches a cached resource
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res_cache.NotifyFlush(addr, size);
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res_cache.InvalidateInRange(addr, size);
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}
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void RasterizerOpenGL::SamplerInfo::Create() {
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@ -15,7 +15,7 @@
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#include "video_core/renderer_opengl/pica_to_gl.h"
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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FullFlush();
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InvalidateAll();
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
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@ -58,8 +58,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
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}
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}
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void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size, bool ignore_hash) {
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// Flush any texture that falls in the flushed region
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void RasterizerCacheOpenGL::InvalidateInRange(PAddr addr, u32 size, bool ignore_hash) {
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// TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound
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auto cache_upper_bound = texture_cache.upper_bound(addr + size);
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@ -77,6 +76,6 @@ void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size, bool ignore_hash)
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}
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}
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void RasterizerCacheOpenGL::FullFlush() {
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void RasterizerCacheOpenGL::InvalidateAll() {
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texture_cache.clear();
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}
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@ -23,11 +23,11 @@ public:
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LoadAndBindTexture(state, texture_unit, Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format));
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}
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/// Flush any cached resource that touches the flushed region
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void NotifyFlush(PAddr addr, u32 size, bool ignore_hash = false);
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/// Invalidate any cached resource intersecting the specified region.
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void InvalidateInRange(PAddr addr, u32 size, bool ignore_hash = false);
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/// Flush all cached OpenGL resources tracked by this cache manager
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void FullFlush();
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/// Invalidate all cached OpenGL resources tracked by this cache manager
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void InvalidateAll();
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private:
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struct CachedTexture {
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