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https://github.com/yuzu-emu/yuzu-android.git
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shader: Implement TLD
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7a1c14269e
commit
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@ -133,6 +133,7 @@ add_library(shader_recompiler STATIC
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frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
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frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
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frontend/maxwell/translate/impl/texture_gather.cpp
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frontend/maxwell/translate/impl/texture_load.cpp
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frontend/maxwell/translate/impl/texture_query.cpp
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frontend/maxwell/translate/impl/video_helper.cpp
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frontend/maxwell/translate/impl/video_helper.h
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@ -254,7 +254,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(offset, lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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Texture(ctx, index), coords, operands.Mask(), operands.Span());
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TextureImage(ctx, index), coords, operands.Mask(), operands.Span());
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}
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod) {
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@ -378,7 +378,7 @@ OPCODE(BindlessImageSampleDrefImplicitLod, F32, U32,
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OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(BindlessImageFetch, F32x4, U32, Opaque, U32, U32, )
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OPCODE(BindlessImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, )
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OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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@ -387,7 +387,7 @@ OPCODE(BoundImageSampleDrefImplicitLod, F32, U32,
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OPCODE(BoundImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(BoundImageFetch, F32x4, U32, Opaque, U32, U32, )
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OPCODE(BoundImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, )
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OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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@ -396,7 +396,7 @@ OPCODE(ImageSampleDrefImplicitLod, F32, U32,
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OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(ImageFetch, F32x4, U32, Opaque, U32, U32, )
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OPCODE(ImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageQueryDimensions, U32x4, U32, U32, )
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// Warp operations
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@ -252,8 +252,8 @@ INST(SYNC, "SYNC", "1111 0000 1111 1---")
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INST(TEX, "TEX", "1100 0--- ---- ----")
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INST(TEX_b, "TEX (b)", "1101 1110 10-- ----")
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INST(TEXS, "TEXS", "1101 -00- ---- ----")
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INST(TLD, "TLD", "1101 1100 --11 1---")
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INST(TLD_b, "TLD (b)", "1101 1101 --11 1---")
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INST(TLD, "TLD", "1101 1100 ---- ----")
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INST(TLD_b, "TLD (b)", "1101 1101 ---- ----")
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INST(TLD4, "TLD4", "1100 10-- ---- ----")
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INST(TLD4_b, "TLD4 (b)", "1101 1110 11-- ----")
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INST(TLD4S, "TLD4S", "1101 1111 -0-- ----")
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@ -313,14 +313,6 @@ void TranslatorVisitor::SYNC(u64) {
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ThrowNotImplemented(Opcode::SYNC);
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}
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void TranslatorVisitor::TLD(u64) {
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ThrowNotImplemented(Opcode::TLD);
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}
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void TranslatorVisitor::TLD_b(u64) {
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ThrowNotImplemented(Opcode::TLD_b);
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}
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void TranslatorVisitor::TLDS(u64) {
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ThrowNotImplemented(Opcode::TLDS);
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}
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@ -0,0 +1,165 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <optional>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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namespace {
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enum class TextureType : u64 {
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_1D,
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ARRAY_1D,
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_2D,
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ARRAY_2D,
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_3D,
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ARRAY_3D,
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CUBE,
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ARRAY_CUBE,
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};
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Shader::TextureType GetType(TextureType type, bool dc) {
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switch (type) {
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case TextureType::_1D:
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return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
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case TextureType::ARRAY_1D:
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return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
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case TextureType::_2D:
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return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
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case TextureType::ARRAY_2D:
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return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
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case TextureType::_3D:
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return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
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case TextureType::ARRAY_3D:
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throw NotImplementedException("3D array texture type");
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case TextureType::CUBE:
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return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
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case TextureType::ARRAY_CUBE:
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return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
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}
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throw NotImplementedException("Invalid texture type {}", type);
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}
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IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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const auto read_array{
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[&]() -> IR::U32 { return v.ir.BitFieldExtract(v.X(reg), v.ir.Imm32(0), v.ir.Imm32(16)); }};
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switch (type) {
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case TextureType::_1D:
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return v.X(reg);
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case TextureType::ARRAY_1D:
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return v.ir.CompositeConstruct(v.X(reg + 1), read_array());
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case TextureType::_2D:
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return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1));
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case TextureType::ARRAY_2D:
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return v.ir.CompositeConstruct(v.X(reg + 1), v.X(reg + 2), read_array());
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case TextureType::_3D:
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return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 2));
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case TextureType::ARRAY_3D:
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throw NotImplementedException("3D array texture type");
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case TextureType::CUBE:
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return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 2));
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case TextureType::ARRAY_CUBE:
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return v.ir.CompositeConstruct(v.X(reg + 1), v.X(reg + 2), v.X(reg + 3), read_array());
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}
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throw NotImplementedException("Invalid texture type {}", type);
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}
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IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
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const IR::U32 value{v.X(reg++)};
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switch (type) {
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case TextureType::_1D:
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case TextureType::ARRAY_1D:
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return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true);
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case TextureType::_2D:
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case TextureType::ARRAY_2D:
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return v.ir.CompositeConstruct(
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v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
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v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true));
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case TextureType::_3D:
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case TextureType::ARRAY_3D:
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return v.ir.CompositeConstruct(
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v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
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v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true),
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v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4), true));
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case TextureType::CUBE:
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case TextureType::ARRAY_CUBE:
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throw NotImplementedException("Illegal offset on CUBE sample");
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}
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throw NotImplementedException("Invalid texture type {}", type);
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}
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void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
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union {
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u64 raw;
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BitField<49, 1, u64> nodep;
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BitField<55, 1, u64> lod;
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BitField<50, 1, u64> multisample;
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BitField<35, 1, u64> aoffi;
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BitField<54, 1, u64> clamp;
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BitField<51, 3, IR::Pred> sparse_pred;
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BitField<0, 8, IR::Reg> dest_reg;
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BitField<8, 8, IR::Reg> coord_reg;
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BitField<20, 8, IR::Reg> meta_reg;
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BitField<28, 3, TextureType> type;
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BitField<31, 4, u64> mask;
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BitField<36, 13, u64> cbuf_offset;
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} const tld{insn};
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const IR::Value coords{MakeCoords(v, tld.coord_reg, tld.type)};
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IR::Reg meta_reg{tld.meta_reg};
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IR::Value handle;
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IR::Value offset;
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IR::U32 lod;
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IR::U32 multisample;
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if (!is_bindless) {
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handle = v.ir.Imm32(static_cast<u32>(tld.cbuf_offset.Value() * 4));
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} else {
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handle = v.X(meta_reg++);
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}
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if (tld.lod != 0) {
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lod = v.X(meta_reg++);
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}
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if (tld.aoffi != 0) {
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offset = MakeOffset(v, meta_reg, tld.type);
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}
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if (tld.multisample != 0) {
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multisample = v.X(meta_reg++);
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}
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if (tld.clamp != 0) {
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throw NotImplementedException("TLD.CL - CLAMP is not implmented");
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}
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IR::TextureInstInfo info{};
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info.type.Assign(GetType(tld.type, false));
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const IR::Value sample{[&]() -> IR::Value {
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return v.ir.ImageFetch(handle, coords, offset, lod, multisample, info);
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}()};
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IR::Reg dest_reg{tld.dest_reg};
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for (size_t element = 0; element < 4; ++element) {
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if (((tld.mask >> element) & 1) == 0) {
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continue;
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}
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v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)});
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++dest_reg;
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}
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if (tld.sparse_pred != IR::Pred::PT) {
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v.ir.SetPred(tld.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample)));
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}
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}
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} // Anonymous namespace
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void TranslatorVisitor::TLD(u64 insn) {
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Impl(*this, insn, false);
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}
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void TranslatorVisitor::TLD_b(u64 insn) {
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Impl(*this, insn, true);
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}
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} // namespace Shader::Maxwell
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@ -382,6 +382,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::ImageSampleDrefExplicitLod:
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case IR::Opcode::ImageGather:
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case IR::Opcode::ImageGatherDref:
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case IR::Opcode::ImageFetch:
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case IR::Opcode::ImageQueryDimensions: {
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const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
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info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
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@ -64,12 +64,11 @@ void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) {
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}
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const auto it = std::ranges::lower_bound(map_ranges, gpu_addr, {}, &MapRange::first);
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if (it != map_ranges.end()) {
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ASSERT(it->first == gpu_addr);
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// ASSERT(it->first == gpu_addr);
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map_ranges.erase(it);
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} else {
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UNREACHABLE_MSG("Unmapping non-existent GPU address=0x{:x}", gpu_addr);
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}
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const auto submapped_ranges = GetSubmappedRange(gpu_addr, size);
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for (const auto& map : submapped_ranges) {
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