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am/applets: Relocate comments above the relevant data member in AppletDataBroker
Avoids wonky wrapping and makes it nicer to read.
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@ -43,19 +43,26 @@ public:
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private:
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private:
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// Queues are named from applet's perspective
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// Queues are named from applet's perspective
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std::queue<std::unique_ptr<IStorage>>
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in_channel; // PopNormalDataToApplet and PushNormalDataFromGame
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// PopNormalDataToApplet and PushNormalDataFromGame
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std::queue<std::unique_ptr<IStorage>>
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std::queue<std::unique_ptr<IStorage>> in_channel;
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out_channel; // PopNormalDataToGame and PushNormalDataFromApplet
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std::queue<std::unique_ptr<IStorage>>
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// PopNormalDataToGame and PushNormalDataFromApplet
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in_interactive_channel; // PopInteractiveDataToApplet and PushInteractiveDataFromGame
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std::queue<std::unique_ptr<IStorage>> out_channel;
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std::queue<std::unique_ptr<IStorage>>
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out_interactive_channel; // PopInteractiveDataToGame and PushInteractiveDataFromApplet
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// PopInteractiveDataToApplet and PushInteractiveDataFromGame
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std::queue<std::unique_ptr<IStorage>> in_interactive_channel;
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// PopInteractiveDataToGame and PushInteractiveDataFromApplet
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std::queue<std::unique_ptr<IStorage>> out_interactive_channel;
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Kernel::SharedPtr<Kernel::Event> state_changed_event;
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Kernel::SharedPtr<Kernel::Event> state_changed_event;
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Kernel::SharedPtr<Kernel::Event> pop_out_data_event; // Signaled on PushNormalDataFromApplet
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Kernel::SharedPtr<Kernel::Event>
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// Signaled on PushNormalDataFromApplet
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pop_interactive_out_data_event; // Signaled on PushInteractiveDataFromApplet
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Kernel::SharedPtr<Kernel::Event> pop_out_data_event;
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// Signaled on PushInteractiveDataFromApplet
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Kernel::SharedPtr<Kernel::Event> pop_interactive_out_data_event;
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};
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};
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class Applet {
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class Applet {
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