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video_core: Remove redundant pixel format type
We already get the format type before converting shadow formats and during shadow formats.
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@ -96,7 +96,6 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
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}
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params.type = GetFormatType(params.pixel_format);
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}
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params.type = GetFormatType(params.pixel_format);
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// TODO: on 1DBuffer we should use the tic info.
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if (tic.IsBuffer()) {
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params.target = SurfaceTarget::TextureBuffer;
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