mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 20:15:40 +01:00
Use GL_TRUE when setting color_mask
This commit is contained in:
parent
3a1eaf2efc
commit
ddec9cb369
@ -875,10 +875,10 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
|
||||
}
|
||||
}
|
||||
|
||||
cur_state.color_mask.red_enabled = true;
|
||||
cur_state.color_mask.green_enabled = true;
|
||||
cur_state.color_mask.blue_enabled = true;
|
||||
cur_state.color_mask.alpha_enabled = true;
|
||||
cur_state.color_mask.red_enabled = GL_TRUE;
|
||||
cur_state.color_mask.green_enabled = GL_TRUE;
|
||||
cur_state.color_mask.blue_enabled = GL_TRUE;
|
||||
cur_state.color_mask.alpha_enabled = GL_TRUE;
|
||||
cur_state.Apply();
|
||||
glClearBufferfv(GL_COLOR, 0, color_values);
|
||||
} else if (dst_type == SurfaceType::Depth) {
|
||||
|
Loading…
Reference in New Issue
Block a user