mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 08:25:45 +01:00
game_list_worker: Fix game list subdirectory scanning
Oddly enough the scan that feeds the manual content provider is hardcoded to scan 2 nested directories deep. This effectively rendered the scan subdirectories setting useless as the manual content provider cannot find any games located more than 2 nested directories deep. Furthermore, this behavior causes game files to be picked up by the manual content provider even if scan subdirectories is disabled. FIx this by utilizing the behavior described when populating the game list for populating the content provider.
This commit is contained in:
parent
b205b12e75
commit
e0d02d032b
@ -369,8 +369,8 @@ void GameListWorker::run() {
|
|||||||
auto* const game_list_dir = new GameListDir(game_dir);
|
auto* const game_list_dir = new GameListDir(game_dir);
|
||||||
emit DirEntryReady(game_list_dir);
|
emit DirEntryReady(game_list_dir);
|
||||||
provider->ClearAllEntries();
|
provider->ClearAllEntries();
|
||||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
|
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
|
||||||
game_list_dir);
|
game_dir.deep_scan ? 256 : 0, game_list_dir);
|
||||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
||||||
game_dir.deep_scan ? 256 : 0, game_list_dir);
|
game_dir.deep_scan ? 256 : 0, game_list_dir);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user