mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 21:55:40 +01:00
renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other stages which may not need them.
This commit is contained in:
parent
fc7bed21b5
commit
e1ed218b41
@ -46,17 +46,13 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
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kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} {
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switch (device.GetShaderBackend()) {
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case Settings::ShaderBackend::GLSL:
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source_program.handle = glCreateProgram();
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AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
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LinkProgram(source_program.handle);
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source_program = CreateProgram(code, GL_COMPUTE_SHADER);
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break;
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case Settings::ShaderBackend::GLASM:
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assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
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break;
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case Settings::ShaderBackend::SPIRV:
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source_program.handle = glCreateProgram();
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AttachShader(GL_COMPUTE_SHADER, source_program.handle, code_v);
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LinkProgram(source_program.handle);
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source_program = CreateProgram(code_v, GL_COMPUTE_SHADER);
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break;
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}
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std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
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@ -154,7 +150,7 @@ void ComputePipeline::Configure() {
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if (assembly_program.handle != 0) {
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program_manager.BindComputeAssemblyProgram(assembly_program.handle);
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} else {
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program_manager.BindProgram(source_program.handle);
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program_manager.BindComputeProgram(source_program.handle);
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}
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buffer_cache.UnbindComputeTextureBuffers();
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size_t texbuf_index{};
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@ -237,44 +237,32 @@ GraphicsPipeline::GraphicsPipeline(
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if (key.xfb_enabled && device.UseAssemblyShaders()) {
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GenerateTransformFeedbackState();
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}
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auto func{
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[this, device, sources, sources_spirv, shader_notify](ShaderContext::Context*) mutable {
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if (!device.UseAssemblyShaders()) {
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program.handle = glCreateProgram();
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}
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for (size_t stage = 0; stage < 5; ++stage) {
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switch (device.GetShaderBackend()) {
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case Settings::ShaderBackend::GLSL: {
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const auto code{sources[stage]};
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if (code.empty()) {
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continue;
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}
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AttachShader(Stage(stage), program.handle, code);
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} break;
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case Settings::ShaderBackend::GLASM: {
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const auto code{sources[stage]};
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if (code.empty()) {
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continue;
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}
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assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
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} break;
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case Settings::ShaderBackend::SPIRV: {
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const auto code{sources_spirv[stage]};
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if (code.empty()) {
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continue;
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}
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AttachShader(Stage(stage), program.handle, code);
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} break;
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auto func{[this, device, sources, sources_spirv,
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shader_notify](ShaderContext::Context*) mutable {
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for (size_t stage = 0; stage < 5; ++stage) {
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switch (device.GetShaderBackend()) {
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case Settings::ShaderBackend::GLSL:
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if (!sources[stage].empty()) {
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source_programs[stage] = CreateProgram(sources[stage], Stage(stage));
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}
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break;
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case Settings::ShaderBackend::GLASM:
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if (!sources[stage].empty()) {
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assembly_programs[stage] = CompileProgram(sources[stage], AssemblyStage(stage));
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}
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break;
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case Settings::ShaderBackend::SPIRV:
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if (!sources_spirv[stage].empty()) {
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source_programs[stage] = CreateProgram(sources_spirv[stage], Stage(stage));
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}
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break;
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}
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if (!device.UseAssemblyShaders()) {
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LinkProgram(program.handle);
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}
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if (shader_notify) {
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shader_notify->MarkShaderComplete();
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}
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is_built.store(true, std::memory_order_relaxed);
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}};
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}
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if (shader_notify) {
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shader_notify->MarkShaderComplete();
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}
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is_built = true;
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}};
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if (thread_worker) {
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thread_worker->QueueWork(std::move(func));
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} else {
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@ -449,7 +437,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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if (assembly_programs[0].handle != 0) {
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program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask);
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} else {
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program_manager.BindProgram(program.handle);
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program_manager.BindSourcePrograms(source_programs);
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}
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const ImageId* views_it{image_view_ids.data()};
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GLsizei texture_binding = 0;
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@ -129,7 +129,7 @@ private:
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void (*configure_func)(GraphicsPipeline*, bool){};
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OGLProgram program;
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std::array<OGLProgram, 5> source_programs;
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std::array<OGLAssemblyProgram, 5> assembly_programs;
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u32 enabled_stages_mask{};
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@ -24,34 +24,68 @@ class ProgramManager {
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public:
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explicit ProgramManager(const Device& device) {
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glCreateProgramPipelines(1, &pipeline.handle);
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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}
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void BindProgram(GLuint program) {
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if (current_source_program == program) {
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return;
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}
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current_source_program = program;
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void BindComputeProgram(GLuint program) {
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glUseProgram(program);
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is_compute_bound = true;
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}
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void BindComputeAssemblyProgram(GLuint program) {
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if (current_compute_assembly_program != program) {
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current_compute_assembly_program = program;
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if (current_assembly_compute_program != program) {
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current_assembly_compute_program = program;
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
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}
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if (current_source_program != 0) {
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current_source_program = 0;
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glUseProgram(0);
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UnbindPipeline();
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}
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void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
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static constexpr std::array<GLenum, 5> stage_enums{
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GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
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GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
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};
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
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}
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}
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BindPipeline();
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}
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void BindPresentPrograms(GLuint vertex, GLuint fragment) {
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if (current_programs[0] != vertex) {
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current_programs[0] = vertex;
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glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
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}
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if (current_programs[4] != fragment) {
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current_programs[4] = fragment;
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glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
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}
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glUseProgramStages(
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pipeline.handle,
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GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
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current_programs[1] = 0;
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current_programs[2] = 0;
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current_programs[3] = 0;
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if (current_stage_mask != 0) {
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current_stage_mask = 0;
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for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
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glDisable(program_type);
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}
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}
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BindPipeline();
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}
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void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
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u32 stage_mask) {
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const u32 changed_mask = current_assembly_mask ^ stage_mask;
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current_assembly_mask = stage_mask;
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const u32 changed_mask = current_stage_mask ^ stage_mask;
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current_stage_mask = stage_mask;
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if (changed_mask != 0) {
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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@ -65,25 +99,47 @@ public:
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}
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_assembly_programs[stage] != programs[stage].handle) {
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current_assembly_programs[stage] = programs[stage].handle;
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
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}
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}
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if (current_source_program != 0) {
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current_source_program = 0;
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glUseProgram(0);
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}
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UnbindPipeline();
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}
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void RestoreGuestCompute() {}
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private:
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GLuint current_source_program = 0;
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void BindPipeline() {
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if (!is_pipeline_bound) {
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is_pipeline_bound = true;
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glBindProgramPipeline(pipeline.handle);
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}
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UnbindCompute();
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}
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u32 current_assembly_mask = 0;
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std::array<GLuint, NUM_STAGES> current_assembly_programs{};
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GLuint current_compute_assembly_program = 0;
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void UnbindPipeline() {
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if (is_pipeline_bound) {
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is_pipeline_bound = false;
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glBindProgramPipeline(0);
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}
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UnbindCompute();
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}
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void UnbindCompute() {
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if (is_compute_bound) {
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is_compute_bound = false;
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glUseProgram(0);
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}
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}
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OGLPipeline pipeline;
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bool is_pipeline_bound{};
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bool is_compute_bound{};
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u32 current_stage_mask = 0;
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std::array<GLuint, NUM_STAGES> current_programs{};
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GLuint current_assembly_compute_program = 0;
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};
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} // namespace OpenGL
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@ -13,6 +13,33 @@
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namespace OpenGL {
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static OGLProgram LinkSeparableProgram(GLuint shader) {
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OGLProgram program;
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program.handle = glCreateProgram();
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glProgramParameteri(program.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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glAttachShader(program.handle, shader);
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glLinkProgram(program.handle);
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if (!Settings::values.renderer_debug) {
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return program;
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}
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GLint link_status{};
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glGetProgramiv(program.handle, GL_LINK_STATUS, &link_status);
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GLint log_length{};
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glGetProgramiv(program.handle, GL_INFO_LOG_LENGTH, &log_length);
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if (log_length == 0) {
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return program;
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}
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std::string log(log_length, 0);
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glGetProgramInfoLog(program.handle, log_length, nullptr, log.data());
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if (link_status == GL_FALSE) {
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LOG_ERROR(Render_OpenGL, "{}", log);
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} else {
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LOG_WARNING(Render_OpenGL, "{}", log);
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}
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return program;
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}
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static void LogShader(GLuint shader, std::string_view code = {}) {
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GLint shader_status{};
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glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
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@ -36,7 +63,7 @@ static void LogShader(GLuint shader, std::string_view code = {}) {
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}
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}
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void AttachShader(GLenum stage, GLuint program, std::string_view code) {
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OGLProgram CreateProgram(std::string_view code, GLenum stage) {
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OGLShader shader;
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shader.handle = glCreateShader(stage);
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@ -44,45 +71,23 @@ void AttachShader(GLenum stage, GLuint program, std::string_view code) {
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const GLchar* const code_ptr = code.data();
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glShaderSource(shader.handle, 1, &code_ptr, &length);
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glCompileShader(shader.handle);
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glAttachShader(program, shader.handle);
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if (Settings::values.renderer_debug) {
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LogShader(shader.handle, code);
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}
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return LinkSeparableProgram(shader.handle);
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}
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void AttachShader(GLenum stage, GLuint program, std::span<const u32> code) {
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OGLProgram CreateProgram(std::span<const u32> code, GLenum stage) {
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OGLShader shader;
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shader.handle = glCreateShader(stage);
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glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(),
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static_cast<GLsizei>(code.size_bytes()));
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glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr);
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glAttachShader(program, shader.handle);
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if (Settings::values.renderer_debug) {
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LogShader(shader.handle);
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}
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}
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void LinkProgram(GLuint program) {
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glLinkProgram(program);
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if (!Settings::values.renderer_debug) {
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return;
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}
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GLint link_status{};
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glGetProgramiv(program, GL_LINK_STATUS, &link_status);
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GLint log_length{};
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
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if (log_length == 0) {
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return;
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}
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std::string log(log_length, 0);
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glGetProgramInfoLog(program, log_length, nullptr, log.data());
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if (link_status == GL_FALSE) {
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LOG_ERROR(Render_OpenGL, "{}", log);
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} else {
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LOG_WARNING(Render_OpenGL, "{}", log);
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}
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return LinkSeparableProgram(shader.handle);
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}
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OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) {
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@ -17,11 +17,9 @@
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namespace OpenGL {
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void AttachShader(GLenum stage, GLuint program, std::string_view code);
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OGLProgram CreateProgram(std::string_view code, GLenum stage);
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void AttachShader(GLenum stage, GLuint program, std::span<const u32> code);
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void LinkProgram(GLuint program);
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OGLProgram CreateProgram(std::span<const u32> code, GLenum stage);
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OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target);
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@ -251,10 +251,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
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void RendererOpenGL::InitOpenGLObjects() {
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// Create shader programs
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present_program.handle = glCreateProgram();
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AttachShader(GL_VERTEX_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_VERT);
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AttachShader(GL_FRAGMENT_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_FRAG);
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LinkProgram(present_program.handle);
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present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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present_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
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// Generate presentation sampler
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present_sampler.Create();
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@ -340,8 +338,9 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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// Set projection matrix
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const std::array ortho_matrix =
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MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
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program_manager.BindProgram(present_program.handle);
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glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
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program_manager.BindPresentPrograms(present_vertex.handle, present_fragment.handle);
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glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
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ortho_matrix.data());
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const auto& texcoords = screen_info.display_texcoords;
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auto left = texcoords.left;
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@ -110,7 +110,8 @@ private:
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// OpenGL object IDs
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OGLSampler present_sampler;
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OGLBuffer vertex_buffer;
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OGLProgram present_program;
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OGLProgram present_vertex;
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OGLProgram present_fragment;
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OGLFramebuffer screenshot_framebuffer;
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// GPU address of the vertex buffer
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@ -42,12 +42,7 @@ using VideoCore::Surface::BytesPerBlock;
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namespace {
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OGLProgram MakeProgram(std::string_view source) {
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OGLProgram program;
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OGLShader shader;
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program.handle = glCreateProgram();
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AttachShader(GL_COMPUTE_SHADER, program.handle, source);
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LinkProgram(program.handle);
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return program;
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return CreateProgram(source, GL_COMPUTE_SHADER);
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}
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size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
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@ -84,7 +79,7 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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.width = VideoCore::Surface::DefaultBlockWidth(image.info.format),
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.height = VideoCore::Surface::DefaultBlockHeight(image.info.format),
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};
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program_manager.BindProgram(astc_decoder_program.handle);
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program_manager.BindComputeProgram(astc_decoder_program.handle);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle);
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@ -132,7 +127,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
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static constexpr GLuint BINDING_INPUT_BUFFER = 1;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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program_manager.BindProgram(block_linear_unswizzle_2d_program.handle);
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program_manager.BindComputeProgram(block_linear_unswizzle_2d_program.handle);
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glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
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@ -171,7 +166,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
|
||||
program_manager.BindProgram(block_linear_unswizzle_3d_program.handle);
|
||||
program_manager.BindComputeProgram(block_linear_unswizzle_3d_program.handle);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
|
||||
|
||||
const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
|
||||
@ -220,7 +215,7 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map,
|
||||
UNIMPLEMENTED_IF_MSG(!std::has_single_bit(bytes_per_block),
|
||||
"Non-power of two images are not implemented");
|
||||
|
||||
program_manager.BindProgram(pitch_unswizzle_program.handle);
|
||||
program_manager.BindComputeProgram(pitch_unswizzle_program.handle);
|
||||
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
|
||||
glUniform2ui(LOC_ORIGIN, 0, 0);
|
||||
glUniform2i(LOC_DESTINATION, 0, 0);
|
||||
@ -248,7 +243,7 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
|
||||
static constexpr GLuint LOC_SRC_OFFSET = 0;
|
||||
static constexpr GLuint LOC_DST_OFFSET = 1;
|
||||
|
||||
program_manager.BindProgram(copy_bc4_program.handle);
|
||||
program_manager.BindComputeProgram(copy_bc4_program.handle);
|
||||
|
||||
for (const ImageCopy& copy : copies) {
|
||||
ASSERT(copy.src_subresource.base_layer == 0);
|
||||
@ -284,7 +279,7 @@ void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
|
||||
break;
|
||||
case 4: {
|
||||
// BGRA8 copy
|
||||
program_manager.BindProgram(copy_bgra_program.handle);
|
||||
program_manager.BindComputeProgram(copy_bgra_program.handle);
|
||||
constexpr GLenum FORMAT = GL_RGBA8;
|
||||
for (const ImageCopy& copy : copies) {
|
||||
ASSERT(copy.src_offset == zero_offset);
|
||||
|
Loading…
Reference in New Issue
Block a user