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https://github.com/yuzu-emu/yuzu-android.git
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VideoCore: Move software rasterizer files to sub-directory
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@ -1,10 +1,8 @@
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set(SRCS
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clipper.cpp
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command_processor.cpp
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debug_utils/debug_utils.cpp
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pica.cpp
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primitive_assembly.cpp
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rasterizer.cpp
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regs.cpp
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renderer_base.cpp
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renderer_opengl/gl_rasterizer.cpp
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@ -15,7 +13,9 @@ set(SRCS
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renderer_opengl/renderer_opengl.cpp
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shader/shader.cpp
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shader/shader_interpreter.cpp
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swrasterizer.cpp
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swrasterizer/clipper.cpp
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swrasterizer/rasterizer.cpp
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swrasterizer/swrasterizer.cpp
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texture/etc1.cpp
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texture/texture_decode.cpp
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vertex_loader.cpp
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@ -23,7 +23,6 @@ set(SRCS
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)
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set(HEADERS
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clipper.h
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command_processor.h
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debug_utils/debug_utils.h
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gpu_debugger.h
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@ -31,7 +30,6 @@ set(HEADERS
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pica_state.h
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pica_types.h
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primitive_assembly.h
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rasterizer.h
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rasterizer_interface.h
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regs.h
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regs_framebuffer.h
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@ -52,7 +50,9 @@ set(HEADERS
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shader/debug_data.h
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shader/shader.h
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shader/shader_interpreter.h
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swrasterizer.h
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swrasterizer/clipper.h
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swrasterizer/rasterizer.h
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swrasterizer/swrasterizer.h
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texture/etc1.h
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texture/texture_decode.h
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utils.h
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@ -6,7 +6,7 @@
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#include <memory>
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/swrasterizer.h"
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#include "video_core/swrasterizer/swrasterizer.h"
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#include "video_core/video_core.h"
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void RendererBase::RefreshRasterizerSetting() {
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@ -11,11 +11,11 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/vector_math.h"
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#include "video_core/clipper.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/rasterizer.h"
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#include "video_core/shader/shader.h"
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#include "video_core/swrasterizer/clipper.h"
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#include "video_core/swrasterizer/rasterizer.h"
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using Pica::Rasterizer::Vertex;
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@ -18,11 +18,11 @@
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/rasterizer.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/shader/shader.h"
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#include "video_core/swrasterizer/rasterizer.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/clipper.h"
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#include "video_core/swrasterizer.h"
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#include "video_core/swrasterizer/clipper.h"
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#include "video_core/swrasterizer/swrasterizer.h"
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namespace VideoCore {
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