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https://github.com/yuzu-emu/yuzu-android.git
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maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not.
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@ -249,6 +249,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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ProcessQueryGet();
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break;
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}
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case MAXWELL3D_REG_INDEX(condition.mode): {
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ProcessQueryCondition();
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break;
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}
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case MAXWELL3D_REG_INDEX(sync_info): {
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ProcessSyncPoint();
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break;
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@ -302,6 +306,7 @@ void Maxwell3D::ProcessQueryGet() {
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result = regs.query.query_sequence;
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break;
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default:
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result = 1;
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UNIMPLEMENTED_MSG("Unimplemented query select type {}",
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static_cast<u32>(regs.query.query_get.select.Value()));
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}
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@ -342,6 +347,45 @@ void Maxwell3D::ProcessQueryGet() {
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}
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}
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void Maxwell3D::ProcessQueryCondition() {
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const GPUVAddr condition_address{regs.condition.Address()};
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switch (regs.condition.mode) {
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case Regs::ConditionMode::Always: {
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execute_on = true;
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break;
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}
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case Regs::ConditionMode::Never: {
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execute_on = false;
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break;
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}
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case Regs::ConditionMode::ResNonZero: {
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Regs::QueryCompare cmp;
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memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
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execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
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break;
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}
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case Regs::ConditionMode::Equal: {
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Regs::QueryCompare cmp;
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memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
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execute_on =
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cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
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break;
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}
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case Regs::ConditionMode::NotEqual: {
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Regs::QueryCompare cmp;
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memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
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execute_on =
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cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
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break;
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}
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default: {
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UNIMPLEMENTED_MSG("Uninplemented Condition Mode!");
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execute_on = true;
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break;
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}
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}
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}
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void Maxwell3D::ProcessSyncPoint() {
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const u32 sync_point = regs.sync_info.sync_point.Value();
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const u32 increment = regs.sync_info.increment.Value();
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@ -90,6 +90,20 @@ public:
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enum class QuerySelect : u32 {
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Zero = 0,
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TimeElapsed = 2,
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TransformFeedbackPrimitivesGenerated = 11,
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PrimitivesGenerated = 18,
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SamplesPassed = 21,
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TransformFeedbackUnknown = 26,
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};
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struct QueryCompare {
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u32 initial_sequence;
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u32 initial_mode;
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u32 unknown1;
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u32 unknown2;
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u32 current_sequence;
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u32 current_mode;
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};
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enum class QuerySyncCondition : u32 {
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@ -97,6 +111,14 @@ public:
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GreaterThan = 1,
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};
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enum class ConditionMode : u32 {
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Never = 0,
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Always = 1,
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ResNonZero = 2,
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Equal = 3,
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NotEqual = 4,
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};
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enum class ShaderProgram : u32 {
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VertexA = 0,
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VertexB = 1,
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@ -815,7 +837,18 @@ public:
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BitField<4, 1, u32> alpha_to_one;
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} multisample_control;
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INSERT_PADDING_WORDS(0x7);
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INSERT_PADDING_WORDS(0x4);
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struct {
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u32 address_high;
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u32 address_low;
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ConditionMode mode;
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GPUVAddr Address() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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address_low);
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}
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} condition;
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struct {
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u32 tsc_address_high;
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@ -1169,6 +1202,10 @@ public:
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return macro_memory;
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}
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bool ShouldExecute() const {
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return execute_on;
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}
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private:
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void InitializeRegisterDefaults();
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@ -1194,6 +1231,8 @@ private:
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Upload::State upload_state;
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bool execute_on{true};
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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@ -1219,6 +1258,9 @@ private:
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/// Handles a write to the QUERY_GET register.
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void ProcessQueryGet();
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// Handles Conditional Rendering
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void ProcessQueryCondition();
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/// Handles writes to syncing register.
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void ProcessSyncPoint();
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@ -1290,6 +1332,7 @@ ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
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ASSERT_REG_POSITION(point_size, 0x546);
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ASSERT_REG_POSITION(zeta_enable, 0x54E);
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ASSERT_REG_POSITION(multisample_control, 0x54F);
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ASSERT_REG_POSITION(condition, 0x554);
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ASSERT_REG_POSITION(tsc, 0x557);
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ASSERT_REG_POSITION(polygon_offset_factor, 0x55b);
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ASSERT_REG_POSITION(tic, 0x55D);
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@ -520,7 +520,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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}
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void RasterizerOpenGL::Clear() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const auto& maxwell3d = system.GPU().Maxwell3D();
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if (!maxwell3d.ShouldExecute()) {
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return;
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}
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const auto& regs = maxwell3d.regs;
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bool use_color{};
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bool use_depth{};
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bool use_stencil{};
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@ -616,6 +622,11 @@ void RasterizerOpenGL::DrawArrays() {
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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auto& gpu = system.GPU().Maxwell3D();
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if (!gpu.ShouldExecute()) {
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return;
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}
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const auto& regs = gpu.regs;
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SyncColorMask();
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