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shader: Fix rescaling pass
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@ -17,7 +17,7 @@ namespace {
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void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
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void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const IR::F32 down_factor{ir.ResolutionDownFactor()};
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const IR::F32 down_factor{ir.ResolutionDownFactor()};
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const IR::F32 frag_coord{&inst};
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const IR::F32 frag_coord{ir.GetAttribute(inst.Arg(0).Attribute())};
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const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)};
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const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)};
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inst.ReplaceUsesWith(downscaled_frag_coord);
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inst.ReplaceUsesWith(downscaled_frag_coord);
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}
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}
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