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vk_texture_cache: add workaround for nullDescriptor on Mali
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@ -1785,8 +1785,22 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
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: VideoCommon::ImageViewBase{info, view_info, gpu_addr_},
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buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {}
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ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
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: VideoCommon::ImageViewBase{params} {}
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
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: VideoCommon::ImageViewBase{params}, device{&runtime.device} {
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if (device->HasNullDescriptor()) {
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return;
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}
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// Handle fallback for devices without nullDescriptor
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ImageInfo info{};
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info.format = PixelFormat::A8B8G8R8_UNORM;
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null_image = MakeImage(*device, runtime.memory_allocator, info, {});
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image_handle = *null_image;
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for (u32 i = 0; i < Shader::NUM_TEXTURE_TYPES; i++) {
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image_views[i] = MakeView(VK_FORMAT_A8B8G8R8_UNORM_PACK32, VK_IMAGE_ASPECT_COLOR_BIT);
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}
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}
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ImageView::~ImageView() = default;
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@ -267,6 +267,7 @@ private:
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vk::ImageView depth_view;
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vk::ImageView stencil_view;
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vk::ImageView color_view;
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vk::Image null_image;
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VkImage image_handle = VK_NULL_HANDLE;
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VkImageView render_target = VK_NULL_HANDLE;
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VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
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