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HID: Fix SL and SR buttons for right joycon
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@ -413,12 +413,16 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
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lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
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}
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}
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if (controller_type == NPadControllerType::JoyLeft ||
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if (controller_type == NPadControllerType::JoyLeft) {
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controller_type == NPadControllerType::JoyRight) {
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pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
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}
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}
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if (controller_type == NPadControllerType::JoyRight) {
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pad_state.right_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.right_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
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}
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if (controller_type == NPadControllerType::GameCube) {
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if (controller_type == NPadControllerType::GameCube) {
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trigger_entry.l_analog = static_cast<s32>(
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trigger_entry.l_analog = static_cast<s32>(
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button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0);
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button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0);
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