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shader_recompiler: skip sampler for buffer textures (#11435)
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@ -204,9 +204,7 @@ Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& ind
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if (def.count > 1) {
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throw NotImplementedException("Indirect texture sample");
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}
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const Id sampler_id{def.id};
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const Id id{ctx.OpLoad(ctx.sampled_texture_buffer_type, sampler_id)};
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return ctx.OpImage(ctx.image_buffer_type, id);
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return ctx.OpLoad(ctx.image_buffer_type, def.id);
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} else {
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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if (def.count > 1) {
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@ -1247,9 +1247,8 @@ void EmitContext::DefineTextureBuffers(const Info& info, u32& binding) {
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}
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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image_buffer_type = TypeImage(F32[1], spv::Dim::Buffer, 0U, false, false, 1, format);
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sampled_texture_buffer_type = TypeSampledImage(image_buffer_type);
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const Id type{TypePointer(spv::StorageClass::UniformConstant, sampled_texture_buffer_type)};
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const Id type{TypePointer(spv::StorageClass::UniformConstant, image_buffer_type)};
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texture_buffers.reserve(info.texture_buffer_descriptors.size());
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for (const TextureBufferDescriptor& desc : info.texture_buffer_descriptors) {
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if (desc.count != 1) {
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@ -206,7 +206,6 @@ public:
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Id output_u32{};
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Id image_buffer_type{};
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Id sampled_texture_buffer_type{};
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Id image_u32{};
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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