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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-28 20:04:17 +01:00
Fix compilation on linux gcc
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ee5cb9c7b9
commit
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@ -14,13 +14,13 @@
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namespace Network {
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#ifndef htonll
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u64 htonll(u64 x) {
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static u64 htonll(u64 x) {
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return ((1 == htonl(1)) ? (x) : ((uint64_t)htonl((x)&0xFFFFFFFF) << 32) | htonl((x) >> 32));
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}
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#endif
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#ifndef ntohll
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u64 ntohll(u64 x) {
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static u64 ntohll(u64 x) {
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return ((1 == ntohl(1)) ? (x) : ((uint64_t)ntohl((x)&0xFFFFFFFF) << 32) | ntohl((x) >> 32));
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}
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#endif
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@ -67,7 +67,7 @@ Packet::operator bool() const {
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}
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Packet& Packet::operator>>(bool& out_data) {
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u8 value;
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u8 value{};
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if (*this >> value) {
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out_data = (value != 0);
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}
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@ -85,42 +85,42 @@ Packet& Packet::operator>>(u8& out_data) {
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}
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Packet& Packet::operator>>(s16& out_data) {
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s16 value;
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s16 value{};
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Read(&value, sizeof(value));
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out_data = ntohs(value);
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return *this;
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}
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Packet& Packet::operator>>(u16& out_data) {
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u16 value;
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u16 value{};
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Read(&value, sizeof(value));
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out_data = ntohs(value);
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return *this;
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}
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Packet& Packet::operator>>(s32& out_data) {
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s32 value;
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s32 value{};
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Read(&value, sizeof(value));
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out_data = ntohl(value);
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return *this;
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}
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Packet& Packet::operator>>(u32& out_data) {
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u32 value;
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u32 value{};
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Read(&value, sizeof(value));
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out_data = ntohl(value);
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return *this;
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}
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Packet& Packet::operator>>(s64& out_data) {
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s64 value;
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s64 value{};
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Read(&value, sizeof(value));
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out_data = ntohll(value);
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return *this;
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}
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Packet& Packet::operator>>(u64& out_data) {
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u64 value;
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u64 value{};
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Read(&value, sizeof(value));
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out_data = ntohll(value);
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return *this;
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@ -877,8 +877,8 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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} else { // Send the data only to the destination client
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std::lock_guard lock(member_mutex);
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auto member = std::find_if(members.begin(), members.end(),
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[destination_address](const Member& member) -> bool {
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return member.mac_address == destination_address;
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[destination_address](const Member& member_entry) -> bool {
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return member_entry.mac_address == destination_address;
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});
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if (member != members.end()) {
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enet_peer_send(member->peer, 0, enet_packet);
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@ -955,10 +955,10 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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{
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std::lock_guard lock(member_mutex);
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auto member =
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std::find_if(members.begin(), members.end(), [event](const Member& member) -> bool {
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return member.peer == event->peer;
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});
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auto member = std::find_if(members.begin(), members.end(),
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[event](const Member& member_entry) -> bool {
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return member_entry.peer == event->peer;
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});
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if (member != members.end()) {
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member->game_info = game_info;
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@ -982,9 +982,10 @@ void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
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std::string nickname, username, ip;
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{
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std::lock_guard lock(member_mutex);
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auto member = std::find_if(members.begin(), members.end(), [client](const Member& member) {
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return member.peer == client;
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});
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auto member =
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std::find_if(members.begin(), members.end(), [client](const Member& member_entry) {
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return member_entry.peer == client;
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});
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if (member != members.end()) {
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nickname = member->nickname;
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username = member->user_data.username;
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@ -11,7 +11,7 @@
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namespace AnnounceMultiplayerRoom {
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void to_json(nlohmann::json& json, const Room::Member& member) {
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static void to_json(nlohmann::json& json, const Room::Member& member) {
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if (!member.username.empty()) {
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json["username"] = member.username;
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}
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@ -23,7 +23,7 @@ void to_json(nlohmann::json& json, const Room::Member& member) {
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json["gameId"] = member.game_id;
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}
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void from_json(const nlohmann::json& json, Room::Member& member) {
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static void from_json(const nlohmann::json& json, Room::Member& member) {
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member.nickname = json.at("nickname").get<std::string>();
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member.game_name = json.at("gameName").get<std::string>();
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member.game_id = json.at("gameId").get<u64>();
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@ -36,7 +36,7 @@ void from_json(const nlohmann::json& json, Room::Member& member) {
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}
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}
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void to_json(nlohmann::json& json, const Room& room) {
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static void to_json(nlohmann::json& json, const Room& room) {
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json["port"] = room.port;
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json["name"] = room.name;
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if (!room.description.empty()) {
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@ -53,7 +53,7 @@ void to_json(nlohmann::json& json, const Room& room) {
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}
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}
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void from_json(const nlohmann::json& json, Room& room) {
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static void from_json(const nlohmann::json& json, Room& room) {
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room.verify_UID = json.at("externalGuid").get<std::string>();
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room.ip = json.at("address").get<std::string>();
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room.name = json.at("name").get<std::string>();
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@ -17,8 +17,8 @@ namespace WebService {
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*/
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class RoomJson : public AnnounceMultiplayerRoom::Backend {
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public:
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RoomJson(const std::string& host, const std::string& username, const std::string& token)
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: client(host, username, token), host(host), username(username), token(token) {}
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RoomJson(const std::string& host_, const std::string& username_, const std::string& token_)
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: client(host_, username_, token_), host(host_), username(username_), token(token_) {}
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~RoomJson() = default;
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void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version, const bool has_password,
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@ -148,9 +148,9 @@ class LobbyMember {
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public:
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LobbyMember() = default;
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LobbyMember(const LobbyMember& other) = default;
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explicit LobbyMember(QString username, QString nickname, u64 title_id, QString game_name)
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: username(std::move(username)), nickname(std::move(nickname)), title_id(title_id),
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game_name(std::move(game_name)) {}
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explicit LobbyMember(QString username_, QString nickname_, u64 title_id_, QString game_name_)
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: username(std::move(username_)), nickname(std::move(nickname_)), title_id(title_id_),
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game_name(std::move(game_name_)) {}
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~LobbyMember() = default;
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QString GetName() const {
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@ -19,10 +19,10 @@
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#include "yuzu/uisettings.h"
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#include "yuzu/util/clickable_label.h"
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MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model,
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QAction* leave_room, QAction* show_room)
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: QWidget(parent), game_list_model(game_list_model), leave_room(leave_room),
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show_room(show_room) {
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MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
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QAction* leave_room_, QAction* show_room_)
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: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
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show_room(show_room_) {
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if (auto member = Network::GetRoomMember().lock()) {
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// register the network structs to use in slots and signals
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state_callback_handle = member->BindOnStateChanged(
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