mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 19:35:37 +01:00
vk_shader_decompiler: Misc changes
Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available.
This commit is contained in:
parent
9ad6327fbd
commit
ecbfa416f0
2
externals/sirit
vendored
2
externals/sirit
vendored
@ -1 +1 @@
|
||||
Subproject commit f7c4b07a7e14edb1dcd93bc9879c823423705c2e
|
||||
Subproject commit e1a6729df7f11e33f6dc0939b18995a57c8bf3d8
|
File diff suppressed because it is too large
Load Diff
@ -5,29 +5,28 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <sirit/sirit.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
class ShaderIR;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
class VKDevice;
|
||||
}
|
||||
|
||||
namespace Vulkan::VKShader {
|
||||
namespace Vulkan {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using TexelBufferEntry = VideoCommon::Shader::Sampler;
|
||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||
using ImageEntry = VideoCommon::Shader::Image;
|
||||
|
||||
constexpr u32 DESCRIPTOR_SET = 0;
|
||||
|
||||
@ -46,39 +45,74 @@ private:
|
||||
|
||||
class GlobalBufferEntry {
|
||||
public:
|
||||
explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
|
||||
constexpr explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset, bool is_written)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_written{is_written} {}
|
||||
|
||||
u32 GetCbufIndex() const {
|
||||
constexpr u32 GetCbufIndex() const {
|
||||
return cbuf_index;
|
||||
}
|
||||
|
||||
u32 GetCbufOffset() const {
|
||||
constexpr u32 GetCbufOffset() const {
|
||||
return cbuf_offset;
|
||||
}
|
||||
|
||||
constexpr bool IsWritten() const {
|
||||
return is_written;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
bool is_written{};
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
u32 const_buffers_base_binding{};
|
||||
u32 global_buffers_base_binding{};
|
||||
u32 samplers_base_binding{};
|
||||
u32 NumBindings() const {
|
||||
return static_cast<u32>(const_buffers.size() + global_buffers.size() +
|
||||
texel_buffers.size() + samplers.size() + images.size());
|
||||
}
|
||||
|
||||
std::vector<ConstBufferEntry> const_buffers;
|
||||
std::vector<GlobalBufferEntry> global_buffers;
|
||||
std::vector<TexelBufferEntry> texel_buffers;
|
||||
std::vector<SamplerEntry> samplers;
|
||||
std::vector<ImageEntry> images;
|
||||
std::set<u32> attributes;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
std::size_t shader_length{};
|
||||
Sirit::Id entry_function{};
|
||||
std::vector<Sirit::Id> interfaces;
|
||||
bool uses_warps{};
|
||||
};
|
||||
|
||||
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
|
||||
struct Specialization final {
|
||||
u32 base_binding{};
|
||||
|
||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Tegra::Engines::ShaderType stage);
|
||||
// Compute specific
|
||||
std::array<u32, 3> workgroup_size{};
|
||||
u32 shared_memory_size{};
|
||||
|
||||
} // namespace Vulkan::VKShader
|
||||
// Graphics specific
|
||||
Maxwell::PrimitiveTopology primitive_topology{};
|
||||
std::optional<float> point_size{};
|
||||
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
|
||||
|
||||
// Tessellation specific
|
||||
struct {
|
||||
Maxwell::TessellationPrimitive primitive{};
|
||||
Maxwell::TessellationSpacing spacing{};
|
||||
bool clockwise{};
|
||||
} tessellation;
|
||||
};
|
||||
// Old gcc versions don't consider this trivially copyable.
|
||||
// static_assert(std::is_trivially_copyable_v<Specialization>);
|
||||
|
||||
struct SPIRVShader {
|
||||
std::vector<u32> code;
|
||||
ShaderEntries entries;
|
||||
};
|
||||
|
||||
ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir);
|
||||
|
||||
std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Tegra::Engines::ShaderType stage, const Specialization& specialization);
|
||||
|
||||
} // namespace Vulkan
|
||||
|
Loading…
Reference in New Issue
Block a user