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shader_decompiler: Visit source nodes even when they assign to RZ
Some operations like atomicMin were ignored because they returned were being stored to RZ. This operations have a side effect and it was being ignored.
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@ -1538,7 +1538,9 @@ private:
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Expression target;
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Expression target;
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if (const auto gpr = std::get_if<GprNode>(&*dest)) {
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if (const auto gpr = std::get_if<GprNode>(&*dest)) {
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if (gpr->GetIndex() == Register::ZeroIndex) {
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if (gpr->GetIndex() == Register::ZeroIndex) {
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// Writing to Register::ZeroIndex is a no op
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// Writing to Register::ZeroIndex is a no op but we still have to visit the source
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// as it might have side effects.
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code.AddLine("{};", Visit(src).GetCode());
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return {};
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return {};
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}
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}
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target = {GetRegister(gpr->GetIndex()), Type::Float};
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target = {GetRegister(gpr->GetIndex()), Type::Float};
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@ -1361,7 +1361,9 @@ private:
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Expression target{};
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Expression target{};
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if (const auto gpr = std::get_if<GprNode>(&*dest)) {
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if (const auto gpr = std::get_if<GprNode>(&*dest)) {
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if (gpr->GetIndex() == Register::ZeroIndex) {
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if (gpr->GetIndex() == Register::ZeroIndex) {
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// Writing to Register::ZeroIndex is a no op
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// Writing to Register::ZeroIndex is a no op but we still have to visit its source
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// because it might have side effects.
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Visit(src);
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return {};
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return {};
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}
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}
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target = {registers.at(gpr->GetIndex()), Type::Float};
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target = {registers.at(gpr->GetIndex()), Type::Float};
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