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https://github.com/yuzu-emu/yuzu-android.git
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VideoCore: Fix OGL cache invalidation.
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66e4a48b75
commit
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@ -139,6 +139,7 @@ void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_load
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void RasterizerOpenGL::Clear(u32 layer_count) {
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void RasterizerOpenGL::Clear(u32 layer_count) {
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MICROPROFILE_SCOPE(OpenGL_Clears);
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MICROPROFILE_SCOPE(OpenGL_Clears);
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gpu_memory->FlushCaching();
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const auto& regs = maxwell3d->regs;
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const auto& regs = maxwell3d->regs;
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bool use_color{};
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bool use_color{};
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bool use_depth{};
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bool use_depth{};
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@ -207,6 +208,7 @@ void RasterizerOpenGL::PrepareDraw(bool is_indexed, Func&& draw_func) {
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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SCOPE_EXIT({ gpu.TickWork(); });
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SCOPE_EXIT({ gpu.TickWork(); });
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gpu_memory->FlushCaching();
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query_cache.UpdateCounters();
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query_cache.UpdateCounters();
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GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
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GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
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@ -319,6 +321,7 @@ void RasterizerOpenGL::DrawIndirect() {
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}
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}
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void RasterizerOpenGL::DispatchCompute() {
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void RasterizerOpenGL::DispatchCompute() {
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gpu_memory->FlushCaching();
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ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
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ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
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if (!pipeline) {
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if (!pipeline) {
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return;
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return;
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@ -526,6 +529,7 @@ void RasterizerOpenGL::TickFrame() {
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}
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}
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bool RasterizerOpenGL::AccelerateConditionalRendering() {
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bool RasterizerOpenGL::AccelerateConditionalRendering() {
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gpu_memory->FlushCaching();
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if (Settings::IsGPULevelHigh()) {
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if (Settings::IsGPULevelHigh()) {
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// Reimplement Host conditional rendering.
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// Reimplement Host conditional rendering.
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return false;
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return false;
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@ -270,6 +270,7 @@ void RasterizerVulkan::Clear(u32 layer_count) {
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MICROPROFILE_SCOPE(Vulkan_Clearing);
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MICROPROFILE_SCOPE(Vulkan_Clearing);
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FlushWork();
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FlushWork();
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gpu_memory->FlushCaching();
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query_cache.UpdateCounters();
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query_cache.UpdateCounters();
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@ -628,6 +629,7 @@ void RasterizerVulkan::TickFrame() {
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}
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}
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bool RasterizerVulkan::AccelerateConditionalRendering() {
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bool RasterizerVulkan::AccelerateConditionalRendering() {
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gpu_memory->FlushCaching();
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if (Settings::IsGPULevelHigh()) {
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if (Settings::IsGPULevelHigh()) {
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// TODO(Blinkhawk): Reimplement Host conditional rendering.
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// TODO(Blinkhawk): Reimplement Host conditional rendering.
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return false;
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return false;
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