mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 17:35:43 +01:00
texture_cache: Add checks for texture buffers.
This commit is contained in:
parent
175aa343ff
commit
fcac55d5bf
@ -114,10 +114,23 @@ public:
|
||||
bool MatchesTopology(const SurfaceParams& rhs) const {
|
||||
const u32 src_bpp{params.GetBytesPerPixel()};
|
||||
const u32 dst_bpp{rhs.GetBytesPerPixel()};
|
||||
return std::tie(src_bpp, params.is_tiled) == std::tie(dst_bpp, rhs.is_tiled);
|
||||
const bool ib1 = params.IsBuffer();
|
||||
const bool ib2 = rhs.IsBuffer();
|
||||
return std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2);
|
||||
}
|
||||
|
||||
MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const {
|
||||
// Buffer surface Check
|
||||
if (params.IsBuffer()) {
|
||||
const std::size_t wd1 = params.width*params.GetBytesPerPixel();
|
||||
const std::size_t wd2 = rhs.width*rhs.GetBytesPerPixel();
|
||||
if (wd1 == wd2) {
|
||||
return MatchStructureResult::FullMatch;
|
||||
}
|
||||
return MatchStructureResult::None;
|
||||
}
|
||||
|
||||
// Linear Surface check
|
||||
if (!params.is_tiled) {
|
||||
if (std::tie(params.width, params.height, params.pitch) ==
|
||||
std::tie(rhs.width, rhs.height, rhs.pitch)) {
|
||||
@ -125,7 +138,8 @@ public:
|
||||
}
|
||||
return MatchStructureResult::None;
|
||||
}
|
||||
// Tiled surface
|
||||
|
||||
// Tiled Surface check
|
||||
if (std::tie(params.depth, params.block_width, params.block_height, params.block_depth,
|
||||
params.tile_width_spacing, params.num_levels) ==
|
||||
std::tie(rhs.depth, rhs.block_width, rhs.block_height, rhs.block_depth,
|
||||
|
Loading…
Reference in New Issue
Block a user