mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 16:55:39 +01:00
nvnflinger: mark buffer as acquired when acquired
This commit is contained in:
parent
462ba1b360
commit
fcc85abe27
@ -90,6 +90,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
|
||||
|
||||
LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
|
||||
|
||||
// If the front buffer is still being tracked, update its slot state
|
||||
if (core->StillTracking(*front)) {
|
||||
slots[slot].acquire_called = true;
|
||||
slots[slot].needs_cleanup_on_release = false;
|
||||
slots[slot].buffer_state = BufferState::Acquired;
|
||||
|
||||
// TODO: for now, avoid resetting the fence, so that when we next return this
|
||||
// slot to the producer, it will wait for the fence to pass. We should fix this
|
||||
// by properly waiting for the fence in the BufferItemConsumer.
|
||||
// slots[slot].fence = Fence::NoFence();
|
||||
}
|
||||
|
||||
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
|
||||
// avoid unnecessarily remapping this buffer on the consumer side.
|
||||
if (out_buffer->acquire_called) {
|
||||
@ -132,11 +144,28 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
|
||||
++current;
|
||||
}
|
||||
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
if (slots[slot].buffer_state == BufferState::Acquired) {
|
||||
// TODO: for now, avoid resetting the fence, so that when we next return this
|
||||
// slot to the producer, it can wait for its own fence to pass. We should fix this
|
||||
// by properly waiting for the fence in the BufferItemConsumer.
|
||||
// slots[slot].fence = release_fence;
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
|
||||
listener = core->connected_producer_listener;
|
||||
listener = core->connected_producer_listener;
|
||||
|
||||
LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
|
||||
LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
|
||||
} else if (slots[slot].needs_cleanup_on_release) {
|
||||
LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot,
|
||||
slots[slot].buffer_state);
|
||||
slots[slot].needs_cleanup_on_release = false;
|
||||
return Status::StaleBufferSlot;
|
||||
} else {
|
||||
LOG_ERROR(Service_Nvnflinger,
|
||||
"attempted to release buffer slot {} but its state was {}", slot,
|
||||
slots[slot].buffer_state);
|
||||
|
||||
return Status::BadValue;
|
||||
}
|
||||
|
||||
core->SignalDequeueCondition();
|
||||
}
|
||||
|
@ -74,6 +74,10 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
|
||||
|
||||
slots[slot].graphic_buffer.reset();
|
||||
|
||||
if (slots[slot].buffer_state == BufferState::Acquired) {
|
||||
slots[slot].needs_cleanup_on_release = true;
|
||||
}
|
||||
|
||||
slots[slot].buffer_state = BufferState::Free;
|
||||
slots[slot].frame_number = UINT32_MAX;
|
||||
slots[slot].acquire_called = false;
|
||||
|
@ -31,6 +31,7 @@ struct BufferSlot final {
|
||||
u64 frame_number{};
|
||||
Fence fence;
|
||||
bool acquire_called{};
|
||||
bool needs_cleanup_on_release{};
|
||||
bool attached_by_consumer{};
|
||||
bool is_preallocated{};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user