mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 22:35:39 +01:00
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
gl_shader_manager: Fix interaction between graphics and compute
This commit is contained in:
commit
fce33adcf1
@ -565,7 +565,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||
bind_ubo_pushbuffer.Bind();
|
||||
bind_ssbo_pushbuffer.Bind();
|
||||
|
||||
program_manager.Update();
|
||||
program_manager.BindGraphicsPipeline();
|
||||
|
||||
if (texture_cache.TextureBarrier()) {
|
||||
glTextureBarrier();
|
||||
@ -627,8 +627,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
|
||||
launch_desc.block_dim_z, launch_desc.shared_alloc,
|
||||
launch_desc.local_pos_alloc);
|
||||
glUseProgramStages(program_manager.GetHandle(), GL_COMPUTE_SHADER_BIT,
|
||||
kernel->GetHandle(variant));
|
||||
program_manager.BindComputeShader(kernel->GetHandle(variant));
|
||||
|
||||
const std::size_t buffer_size =
|
||||
Tegra::Engines::KeplerCompute::NumConstBuffers *
|
||||
|
@ -2,21 +2,29 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
ProgramManager::ProgramManager() = default;
|
||||
|
||||
ProgramManager::~ProgramManager() = default;
|
||||
|
||||
void ProgramManager::Create() {
|
||||
pipeline.Create();
|
||||
graphics_pipeline.Create();
|
||||
glBindProgramPipeline(graphics_pipeline.handle);
|
||||
}
|
||||
|
||||
void ProgramManager::BindGraphicsPipeline() {
|
||||
if (!is_graphics_bound) {
|
||||
is_graphics_bound = true;
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
void ProgramManager::Update() {
|
||||
// Avoid updating the pipeline when values have no changed
|
||||
if (old_state == current_state) {
|
||||
return;
|
||||
@ -25,16 +33,21 @@ void ProgramManager::Update() {
|
||||
// Workaround for AMD bug
|
||||
static constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
|
||||
GL_FRAGMENT_SHADER_BIT};
|
||||
glUseProgramStages(pipeline.handle, all_used_stages, 0);
|
||||
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
|
||||
const GLuint handle = graphics_pipeline.handle;
|
||||
glUseProgramStages(handle, all_used_stages, 0);
|
||||
glUseProgramStages(handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
|
||||
glUseProgramStages(handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
|
||||
glUseProgramStages(handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
|
||||
|
||||
old_state = current_state;
|
||||
}
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
|
||||
void ProgramManager::BindComputeShader(GLuint program) {
|
||||
is_graphics_bound = false;
|
||||
glUseProgram(program);
|
||||
}
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell) {
|
||||
const auto& regs = maxwell.regs;
|
||||
|
||||
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
||||
|
@ -28,11 +28,16 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
|
||||
|
||||
class ProgramManager {
|
||||
public:
|
||||
explicit ProgramManager();
|
||||
~ProgramManager();
|
||||
|
||||
void Create();
|
||||
|
||||
void Update();
|
||||
/// Updates the graphics pipeline and binds it.
|
||||
void BindGraphicsPipeline();
|
||||
|
||||
/// Binds a compute shader.
|
||||
void BindComputeShader(GLuint program);
|
||||
|
||||
void UseVertexShader(GLuint program) {
|
||||
current_state.vertex_shader = program;
|
||||
@ -46,33 +51,27 @@ public:
|
||||
current_state.fragment_shader = program;
|
||||
}
|
||||
|
||||
GLuint GetHandle() const {
|
||||
return pipeline.handle;
|
||||
}
|
||||
|
||||
void UseTrivialFragmentShader() {
|
||||
current_state.fragment_shader = 0;
|
||||
}
|
||||
|
||||
private:
|
||||
struct PipelineState {
|
||||
bool operator==(const PipelineState& rhs) const {
|
||||
bool operator==(const PipelineState& rhs) const noexcept {
|
||||
return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
|
||||
geometry_shader == rhs.geometry_shader;
|
||||
}
|
||||
|
||||
bool operator!=(const PipelineState& rhs) const {
|
||||
bool operator!=(const PipelineState& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
GLuint vertex_shader{};
|
||||
GLuint fragment_shader{};
|
||||
GLuint geometry_shader{};
|
||||
GLuint vertex_shader = 0;
|
||||
GLuint fragment_shader = 0;
|
||||
GLuint geometry_shader = 0;
|
||||
};
|
||||
|
||||
OGLPipeline pipeline;
|
||||
OGLPipeline graphics_pipeline;
|
||||
OGLPipeline compute_pipeline;
|
||||
PipelineState current_state;
|
||||
PipelineState old_state;
|
||||
bool is_graphics_bound = true;
|
||||
};
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
@ -443,7 +443,6 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
|
||||
// Create program pipeline
|
||||
program_manager.Create();
|
||||
glBindProgramPipeline(program_manager.GetHandle());
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
@ -596,7 +595,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
program_manager.UseVertexShader(vertex_program.handle);
|
||||
program_manager.UseGeometryShader(0);
|
||||
program_manager.UseFragmentShader(fragment_program.handle);
|
||||
program_manager.Update();
|
||||
program_manager.BindGraphicsPipeline();
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
if (screen_info.display_srgb) {
|
||||
|
Loading…
Reference in New Issue
Block a user