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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 01:15:42 +01:00
configure_input_player: Eliminate variable shadowing
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1c83014526
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@ -264,15 +264,16 @@ QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param,
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return QObject::tr("[unknown]");
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}
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ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
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QWidget* bottom_row,
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ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index_,
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QWidget* bottom_row_,
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InputCommon::InputSubsystem* input_subsystem_,
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InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
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bool is_powered_on_, bool debug)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
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debug(debug), is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_},
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profiles(profiles_), timeout_timer(std::make_unique<QTimer>()),
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poll_timer(std::make_unique<QTimer>()), bottom_row(bottom_row), hid_core{hid_core_} {
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bool is_powered_on_, bool debug_)
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: QWidget(parent),
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ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index{player_index_}, debug{debug_},
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is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
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timeout_timer(std::make_unique<QTimer>()),
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poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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@ -696,39 +697,38 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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UpdateControllerEnabledButtons();
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UpdateControllerButtonNames();
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UpdateMotionButtons();
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connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
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[this, player_index](int) {
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UpdateControllerAvailableButtons();
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UpdateControllerEnabledButtons();
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UpdateControllerButtonNames();
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UpdateMotionButtons();
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const Core::HID::NpadStyleIndex type =
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GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
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connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
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UpdateControllerAvailableButtons();
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UpdateControllerEnabledButtons();
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UpdateControllerButtonNames();
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UpdateMotionButtons();
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const Core::HID::NpadStyleIndex type =
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GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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bool is_connected = emulated_controller->IsConnected(true);
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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bool is_connected = emulated_controller->IsConnected(true);
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emulated_controller_p1->SetNpadStyleIndex(type);
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emulated_controller_handheld->SetNpadStyleIndex(type);
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if (is_connected) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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emulated_controller_p1->Disconnect();
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emulated_controller_handheld->Connect(true);
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emulated_controller = emulated_controller_handheld;
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} else {
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emulated_controller_handheld->Disconnect();
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emulated_controller_p1->Connect(true);
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emulated_controller = emulated_controller_p1;
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}
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}
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ui->controllerFrame->SetController(emulated_controller);
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emulated_controller_p1->SetNpadStyleIndex(type);
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emulated_controller_handheld->SetNpadStyleIndex(type);
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if (is_connected) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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emulated_controller_p1->Disconnect();
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emulated_controller_handheld->Connect(true);
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emulated_controller = emulated_controller_handheld;
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} else {
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emulated_controller_handheld->Disconnect();
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emulated_controller_p1->Connect(true);
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emulated_controller = emulated_controller_p1;
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}
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emulated_controller->SetNpadStyleIndex(type);
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});
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}
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ui->controllerFrame->SetController(emulated_controller);
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}
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emulated_controller->SetNpadStyleIndex(type);
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});
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connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
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&ConfigureInputPlayer::UpdateMappingWithDefaults);
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