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gl_rasterizer_cache: Loosen things up a bit.
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@ -888,9 +888,6 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
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// Use GetSurfaceSubRect instead
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// Use GetSurfaceSubRect instead
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ASSERT(params.width == params.stride);
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ASSERT(params.width == params.stride);
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ASSERT(!params.is_tiled ||
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(params.GetActualWidth() % 8 == 0 && params.GetActualHeight() % 8 == 0));
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// Check for an exact match in existing surfaces
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// Check for an exact match in existing surfaces
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Surface surface =
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Surface surface =
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FindMatch<MatchFlags::Exact | MatchFlags::Invalid>(surface_cache, params, match_res_scale);
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FindMatch<MatchFlags::Exact | MatchFlags::Invalid>(surface_cache, params, match_res_scale);
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@ -1048,8 +1045,13 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
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if (config.tic.IsTiled()) {
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if (config.tic.IsTiled()) {
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params.block_height = config.tic.BlockHeight();
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params.block_height = config.tic.BlockHeight();
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params.width = Common::AlignUp(params.width, params.block_height);
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params.height = Common::AlignUp(params.height, params.block_height);
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// TODO(bunnei): The below align up is a hack. This is here because some compressed textures
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// are not a multiple of their own compression factor, and so this accounts for that. This
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// could potentially result in an extra row of 4px being decoded if a texture is not a
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// multiple of 4.
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params.width = Common::AlignUp(params.width, 4);
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params.height = Common::AlignUp(params.height, 4);
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} else {
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} else {
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// Use the texture-provided stride value if the texture isn't tiled.
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// Use the texture-provided stride value if the texture isn't tiled.
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params.stride = static_cast<u32>(params.PixelsInBytes(config.tic.Pitch()));
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params.stride = static_cast<u32>(params.PixelsInBytes(config.tic.Pitch()));
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@ -1057,26 +1059,6 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
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params.UpdateParams();
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params.UpdateParams();
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if (params.GetActualWidth() % 8 != 0 || params.GetActualHeight() % 8 != 0 ||
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params.stride != params.width) {
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Surface src_surface;
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MathUtil::Rectangle<u32> rect;
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std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
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rect = rect.Scale(params.GetCompresssionFactor());
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params.res_scale = src_surface->res_scale;
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Surface tmp_surface = CreateSurface(params);
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auto dst_rect = tmp_surface->GetScaledRect().Scale(params.GetCompresssionFactor());
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BlitTextures(src_surface->texture.handle, rect, tmp_surface->texture.handle, dst_rect,
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SurfaceParams::GetFormatType(params.pixel_format), read_framebuffer.handle,
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draw_framebuffer.handle);
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remove_surfaces.emplace(tmp_surface);
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return tmp_surface;
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}
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return GetSurface(params, ScaleMatch::Ignore, true);
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return GetSurface(params, ScaleMatch::Ignore, true);
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}
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}
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@ -1251,7 +1233,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, Tegra::GPUVA
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const auto interval = *it & validate_interval;
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const auto interval = *it & validate_interval;
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// Look for a valid surface to copy from
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// Look for a valid surface to copy from
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SurfaceParams params = surface->FromInterval(interval);
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SurfaceParams params = *surface;
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Surface copy_surface =
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Surface copy_surface =
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FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
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FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
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