bunnei
028d90eb79
Merge pull request #1104 from Subv/instanced_arrays
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GLRasterizer: Implemented instanced vertex arrays.
2018-08-20 14:32:50 -04:00
bunnei
296e57fa0e
Merge pull request #1115 from Subv/texs_mask
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Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20 14:31:33 -04:00
bunnei
b20ed93884
Merge pull request #1112 from Subv/sampler_types
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Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
bunnei
185b35bfcd
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
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Added CheckFreeCommunicationPermission
2018-08-20 11:00:26 -04:00
bunnei
943771e703
Merge pull request #1017 from ogniK5377/better-account
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New account backend to allow for future extended support
2018-08-20 10:59:15 -04:00
bunnei
ce4b77bd7d
Merge pull request #1120 from ogniK5377/rgba8-uint
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Implemented RGBA8_UINT
2018-08-20 10:54:51 -04:00
David Marcec
23d45715dc
Implemented RGBA8_UINT
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Needed by kirby
2018-08-20 22:26:54 +10:00
Lioncash
ffd60ee476
game_list: Avoid uninitialized variables when retrieving program ID
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Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
2018-08-20 04:23:05 -04:00
David Marcec
8a88110060
Added CheckFreeCommunicationPermission
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This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
Subv
6cf719a4ab
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 17:09:40 -05:00
bunnei
51ddb130c5
Merge pull request #1089 from Subv/neg_bits
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Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
bunnei
9b17486be6
Merge pull request #1105 from Subv/convert_neg
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Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19 17:01:20 -04:00
bunnei
0a1d4fbc5c
Merge pull request #1113 from Subv/texs_mask
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Shaders/TEXS: Fixed the component mask in the TEXS instruction.
2018-08-19 17:00:59 -04:00
Subv
f7edbcd7a3
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 14:00:12 -05:00
bunnei
b0eb580931
Merge pull request #1102 from ogniK5377/mirror-clamp-edge
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Added WrapMode MirrorOnceClampToEdge
2018-08-19 13:59:41 -04:00
bunnei
85da529f15
Merge pull request #1101 from Subv/ssy_stack
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Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19 13:58:45 -04:00
Subv
7fb406c3fc
Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
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It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19 12:57:58 -05:00
Subv
3ef4b3d4b4
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
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Different sampler types have their parameters in different registers.
2018-08-19 12:57:54 -05:00
Subv
73b937b190
Shader: Added bitfields for the texture type of the various sampling instructions.
2018-08-19 12:57:51 -05:00
Subv
656758fd81
Shaders: Added decodings for TLD4 and TLD4S
2018-08-19 12:57:08 -05:00
bunnei
29d4f8c2dd
Merge pull request #1109 from Subv/ldg_decode
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Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 13:31:19 -04:00
bunnei
9baf5de90c
Merge pull request #1108 from Subv/front_facing
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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
Subv
1b92ae136f
Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 00:46:34 -05:00
Subv
731701a2d2
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 00:14:34 -05:00
David Marcec
706fc5d2d6
Added check to see if ARB_texture_mirror_clamp_to_edge is supported
2018-08-19 12:00:33 +10:00
Subv
9b1c49a9cf
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-18 14:48:05 -05:00
Subv
e0f66c1fbf
GLRasterizer: Implemented instanced vertex arrays.
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Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18 14:42:26 -05:00
Subv
8335b2f115
Shader: Implemented the predicate and mode arguments of LOP.
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The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
David Marcec
71cc482bbd
Added WrapMode MirrorOnceClampToEdge
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Used by splatoon 2
2018-08-19 02:26:50 +10:00
Subv
ff358d97e8
Shaders: Implemented a stack for the SSY/SYNC instructions.
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The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18 10:48:12 -05:00
Subv
2e95ba2e9c
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
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We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
David Marcec
63dff47e22
Added predcondition GreaterThanWithNan
2018-08-18 17:49:59 +10:00
bunnei
504cff2b7a
Merge pull request #1096 from bunnei/supported-blits
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gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 22:41:53 -04:00
bunnei
804aebf7c7
Merge pull request #1097 from bunnei/gl-critical
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renderer_opengl: Treat OpenGL errors as critical.
2018-08-17 10:39:13 -04:00
greggameplayer
2003771789
Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension ( #1059 )
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* Used by Mario Tennis Aces
2018-08-17 00:23:08 -04:00
bunnei
f246fd778d
Merge pull request #1090 from lioncash/ctor-assign
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core: Delete System copy/move constructors and assignment operators
2018-08-17 00:19:55 -04:00
bunnei
1db7839f11
Merge pull request #1091 from lioncash/warning
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qt/main: Get rid of compilation warnings
2018-08-17 00:19:05 -04:00
bunnei
224be09d66
Merge pull request #1093 from greggameplayer/GetDefaultDisplayResolutionChangeEvent
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Implement GetDefaultDisplayResolutionChangeEvent
2018-08-17 00:18:35 -04:00
bunnei
e341d868ee
gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 00:10:08 -04:00
bunnei
da7226442f
renderer_opengl: Treat OpenGL errors as critical.
2018-08-17 00:09:27 -04:00
bunnei
727136a9c9
Merge pull request #1019 from Subv/vertex_divisor
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Rasterizer: Manually implemented instanced rendering.
2018-08-17 00:07:06 -04:00
bunnei
0d9b3e425e
Merge pull request #1087 from MerryMage/dynarmic
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dynarmic: Update to 550d662
2018-08-16 18:07:11 -04:00
bunnei
ce56b8e1fa
Merge pull request #1084 from bunnei/depth
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gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
2018-08-16 18:06:51 -04:00
greggameplayer
cef35e7c9c
correct coding style
2018-08-16 23:46:06 +02:00
greggameplayer
928e78dced
Implement GetDefaultDisplayResolutionChangeEvent
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Require by Toki Tori and Toki Tori 2+
2018-08-16 23:25:54 +02:00
bunnei
3fd78f4d24
Merge pull request #1085 from lioncash/namespace
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common: Namespace hex_util.h/.cpp
2018-08-16 11:54:42 -04:00
Lioncash
9791f0d590
qt/main: Unindent code in OnMenuInstallToNAND()
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We can change this into an early-return if the filename is empty.
There's no need to include all of the code within the if statement.
2018-08-16 10:37:58 -04:00
Lioncash
2a3d7128d1
qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable
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This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16 10:36:42 -04:00
Lioncash
aac807fd3a
qt/main: Get rid of compilation warnings
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Gets rid of truncation warnings about conversion to int. While we're at
it, we can also de-hardcode the buffer size being used.
2018-08-16 10:28:06 -04:00
Lioncash
a0ce6de913
core: Delete System copy/move constructors and assignment operators
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Prevents potentially making copies or doing silly things by accident
with the System instance, particularly given our current core is
designed (unfortunately) around one instantiable instance.
This will prevent the accidental case of:
auto instance = System::Instance();
being compiled without warning when it's supposed to be:
auto& instance = System::Instance();
2018-08-16 10:21:14 -04:00