Commit Graph

2109 Commits

Author SHA1 Message Date
Tony Wasserka
94aa9da562 Pica: Add triangle clipper. 2014-08-12 13:49:33 +02:00
Tony Wasserka
9a76a2d061 Pica: Add primitive assembly stage. 2014-08-12 13:48:56 +02:00
Tony Wasserka
c526512619 Pica: Add vertex shader implementation. 2014-08-12 13:48:10 +02:00
Tony Wasserka
d443f0a921 Pica: Implement vertex loading. 2014-08-12 13:47:31 +02:00
Tony Wasserka
1a43f69477 Pica: Add register definition for vertex loading and rendering. 2014-08-12 13:47:31 +02:00
Tony Wasserka
76a586de49 Pica: Add command processor. 2014-08-12 13:47:30 +02:00
Tony Wasserka
98ad16a45b Pica: Add float24 structure.
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
Tony Wasserka
8528c810cf Video core: Add utility class for vector operations.
I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
2014-08-12 13:46:20 +02:00
Tony Wasserka
7b6a7d7dfb Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka
9c781a6c76 Remove the fancy RegisterSet class introduced in 4c2bff61e.
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
bunnei
4e9f305ed2 GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.
- Various other cleanups.
2014-08-05 23:58:00 -04:00
Tony Wasserka
9fd2537e93 Use uniform formatting when printing hexadecimal numbers. 2014-07-23 00:44:31 +02:00
Tony Wasserka
9b0d0c81a0 GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.
Anonymous structs are not standard C++, hence don't use them.
2014-07-23 00:44:31 +02:00
Tony Wasserka
246cb75584 RegisterSet: Simplify code by using structs for register definition instead of unions. 2014-07-23 00:33:08 +02:00
Tony Wasserka
75775e9ef4 GPU: Make use of RegisterSet. 2014-07-23 00:33:08 +02:00
Tony Wasserka
c6fdeb7b23 Renderer: Fix component order in bottom framebuffer. 2014-07-23 00:33:08 +02:00
Tony Wasserka
cb6f97b2eb Renderer: Respect the active_fb GPU register. 2014-07-23 00:33:08 +02:00
Tony Wasserka
9b96407e8e Renderer: Add a few TODOs. 2014-07-23 00:33:08 +02:00
Tony Wasserka
a4d89edd9b GPU debugger: Don't keep track of debugging data if no debugger views are active. 2014-07-22 22:27:27 +02:00
Tony Wasserka
c34ba38001 GPU debugger: Const correctness and build fix. 2014-06-12 06:10:56 -04:00
archshift
ee4717aaae Preprocessor: #if's out OSX-specific GL changes on other platforms 2014-06-12 06:10:55 -04:00
Tony Wasserka
4c2bff61e5 Pica: Use some template magic to define register structures efficiently. 2014-06-12 06:10:54 -04:00
Tony Wasserka
f82410e633 Further refine GPU command list debugging. 2014-06-12 06:10:53 -04:00
Tony Wasserka
b0051b2203 Refine command list debugging functionality and its qt interface. 2014-06-12 06:10:52 -04:00
Tony Wasserka
6893732348 citra-qt: Add command list view. 2014-06-12 06:10:52 -04:00
Tony Wasserka
5d62f5d92a GPU debugger: Add functionality to inspect command lists. 2014-06-12 06:10:51 -04:00
Tony Wasserka
50b2b73be4 video core: added PICA definitions file. 2014-06-12 06:10:51 -04:00
Tony Wasserka
1dfa392824 Rename LCD to GPU. 2014-06-12 06:10:49 -04:00
Tony Wasserka
31666632ca Add initial graphics debugger interface. 2014-06-12 06:10:48 -04:00
archshift
5a8ed196e6 common_types: Changed BasicRect back to Rect, in the common namespace
Only Rect is in the namespace for now; the rest of common should be added in the future
2014-05-19 17:57:35 -07:00
archshift
034e3aabc8 Improved clarity and whitespace
Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
2014-05-19 15:21:55 -07:00
archshift
403e4bf837 CMakeLists: rename HEADS, improved comments
Changes for clarity of comments, removed redundant compiler flags.
2014-05-19 15:19:36 -07:00
archshift
71b8789803 Indent fixes 2014-05-19 13:51:59 -07:00
archshift
b8c8d0903e Merge remote-tracking branch 'upstream/master' into issue-7-fix 2014-05-16 23:21:03 -07:00
Sethpaien
e1fcb2fdfb Update FlipFramebuffer
Less calculations + fix
2014-05-08 18:05:30 +02:00
archshift
704075f04a Fixed indents 2014-04-30 20:13:28 -07:00
archshift
948cfe6d37 Reverse debugging changes 2014-04-30 20:00:44 -07:00
archshift
fb47258af7 TGA dumps work, courtesy of @bunnei 2014-04-30 18:34:49 -07:00
archshift
c1b770cc0d OpenGL 3+ on OSX with GLFW 2014-04-30 17:00:36 -07:00
archshift
5a9c2ce5ea IT'S ALIVE! 2014-04-28 19:40:39 -07:00
archshift
48deb45624 Xcode complains that the class name is redundant. 2014-04-27 22:23:01 -07:00
archshift
ff48c8bed3 Rect to BasicRect
Somewhere along the line an OSX header had already taken the name Rect.
2014-04-27 22:21:46 -07:00
bunnei
a48c6b947d removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class 2014-04-27 18:29:51 -04:00
bunnei
1142ccba03 fixed renderer to use correct framebuffer location 2014-04-27 12:42:01 -04:00
bunnei
7a080551ac fixed GL context acquire (applies to Qt GUI only) 2014-04-21 22:00:32 -04:00
bunnei
70c2cce963 renamed hw_lcd module to just lcd 2014-04-17 23:48:23 -04:00
bunnei
9d5a561c1b fixed framebuffer color order 2014-04-17 17:47:34 -04:00
bunnei
d4411acfd0 removed hard-coded framebuffer addresses from renderer_opengl.cpp 2014-04-16 21:30:10 -04:00
bunnei
5d95bb9843 cleaned up some logging messages 2014-04-10 22:45:40 -04:00
bunnei
9527fc74ad fixed a bunch of errors in CMakeLists 2014-04-09 20:28:43 -07:00
bunnei
6b83509a7e updated CMakeLists 2014-04-09 23:09:05 -04:00
bunnei
de0a034a84 fixed project includes to use new directory structure 2014-04-08 20:15:08 -04:00
bunnei
63e46abdb8 got rid of 'src' folders in each sub-project 2014-04-08 19:25:03 -04:00
bunnei
ef7cfa0207 fixed license header in video_core 2014-04-08 19:04:25 -04:00
bunnei
8c60294243 - removed lots of unused code from gekko
- updated code style/naming conventions
2014-04-08 18:59:02 -04:00
bunnei
8cf851f68a added support for renderering the external framebuffers 2014-04-07 00:52:34 -04:00
bunnei
506e6049d3 added external framebuffer GL handles 2014-04-06 22:57:04 -04:00
bunnei
080f847550 added initial renderer code 2014-04-06 16:55:39 -04:00
bunnei
23506defe3 added video_core project to solution 2014-04-05 16:04:25 -04:00