liamwhite
f1b1530249
Merge pull request #13171 from liamwhite/fake-address
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texture_cache: do not track invalid addresses
2024-02-27 09:42:46 -05:00
liamwhite
9bc85dda5f
texture_cache: use two-pass collection for costly load resources ( #13096 )
2024-02-27 15:38:14 +01:00
Liam
fd9ed54f27
texture_cache: do not track invalid addresses
2024-02-26 10:26:27 -05:00
Matías Locatti
e0c17a2113
Merge pull request #10529 from liamwhite/critical-spacing
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caches: make critical reclamation less eager and possible in more cases
2024-02-20 23:19:27 -03:00
liamwhite
f75fceb3c0
Merge pull request #12975 from FernandoS27/keep-your-own-vodoo-doll-away-from-gf
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Texture Cache: Fix untracking on GPU remap
2024-02-13 08:17:59 -05:00
Liam
368bf2211f
texture_cache: tweak iteration tracking change
2024-02-11 13:41:13 -05:00
Liam
de8a623932
texture_cache: avoid overestimation of ASTC texture sizes
2024-02-11 13:41:13 -05:00
Liam
865a0186b6
caches: make critical reclamation less eager and possible in more cases
2024-02-11 13:41:13 -05:00
Fernando Sahmkow
9ce43ee677
Texture Cache: Fix untracking on GPU remap
2024-02-10 14:49:49 +01:00
Liam
962c82540c
nvnflinger/gpu: implement blending
2024-02-09 09:20:53 -05:00
Fernando Sahmkow
4841dc0b74
VideoCore: Move Slot Vector to Common
2024-02-04 20:01:47 +01:00
Liam
453091f611
video_core: consistently account for resolution scaling when rendering
2024-01-31 11:27:20 -05:00
Fernando Sahmkow
a7c1306e2d
Texture Cache: make sparse texture table per channel
2024-01-31 16:38:51 +01:00
liamwhite
d45561ace0
Merge pull request #12499 from Kelebek1/time
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Rework time services
2024-01-25 14:19:01 -05:00
Kelebek1
e4915fb7d2
Rework time service to fix time passing offline.
2024-01-24 04:26:55 +00:00
Fernando Sahmkow
23430e6772
Core: Eliminate core/memory dependancies.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
0a2536a0df
SMMU: Initial adaptation to video_core.
2024-01-18 21:12:30 -05:00
GPUCode
20e0407235
video_core: Fix buffer_row_length computation for linear compressed textures
2023-12-26 16:33:03 +02:00
Fernando S
efe52db690
Merge pull request #12382 from liamwhite/image-limit
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renderer_vulkan: allow up to 7 swapchain images
2023-12-19 16:15:40 +01:00
liamwhite
65e646eeba
Revert "video_core: use interval map for page count tracking"
2023-12-17 18:59:49 -05:00
Liam
7fc06260d1
renderer_vulkan: allow up to 7 swapchain images
2023-12-16 18:59:44 -05:00
Liam
030e6b3980
video_core: use interval map for page count tracking
2023-12-14 21:54:36 -05:00
Liam
6b7dc587cf
texture_cache: fix max_element comparison function
2023-12-03 18:40:19 -05:00
Liam
382cf087a0
renderer_vulkan: do not recreate swapchain for srgb
2023-12-03 16:43:54 -05:00
Liam
345ea568ba
texture_cache: use pedantic type names
2023-12-01 22:46:33 -05:00
GPUCode
efc50485b8
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-12 20:27:39 +01:00
liamwhite
fa56518f20
Merge pull request #11747 from Kelebek1/image_alias_sample_names
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Small things
2023-10-17 11:48:57 -04:00
Fernando S
2244b613cf
Merge pull request #11788 from Squall-Leonhart/IFREMOVED
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[crash fix]brings back the removed if statement in util.cpp and adds the num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
Squall Leonhart
b57d98f847
brings back the removed If statement and adds the num_level test
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This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.
Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.
The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640
but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00
Kelebek1
6f4a080b98
Transition MSAA images to general layout without uploading data
2023-10-11 23:27:23 +01:00
Kelebek1
98cac9410c
Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit
2023-10-11 17:15:35 +01:00
Fernando S
b6d19329ac
Merge pull request #11743 from Squall-Leonhart/IFREMOVED
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Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00
Squall-Leonhart
9512992fe2
Fix mistaken usage of info.block instead of level_info.block
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Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage
Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-11 19:12:33 +11:00
liamwhite
36ea7565fa
Merge pull request #11534 from Squall-Leonhart/IFREMOVED
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Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10 12:44:48 -04:00
Squall Leonhart
54fa1115a6
add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
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Should fix and close #11711
2023-10-09 02:13:17 +11:00
Kelebek1
ad1a9f3d3a
Implement X8_D24 format
2023-10-06 00:58:30 +01:00
Liam
0448eb6f0f
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
Squall-Leonhart
02b897ce27
Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
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The partial revert was not enough for Tsukihime, this might do the trick
2023-09-20 03:27:13 +10:00
liamwhite
974380fe10
Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix
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Fix a logged assert in the format lookup table for Z16
2023-09-18 09:31:05 -04:00
Squall Leonhart
79f0202045
Partial revert of #10433
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The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
2023-09-18 23:28:53 +10:00
Kelebek1
baad1238c3
Look for the most recently modified image for present
2023-09-11 03:11:29 +01:00
Kelebek1
5a37b8f2c1
Mark accelerted DMA destination buffers and images as GPU-modified
2023-08-13 02:22:39 +01:00
Squall-Leonhart
e3dd78e414
Needed to make this an extra case so it didnt also start asserting in BOTW.
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Thanks Liam
2023-08-11 08:45:15 +10:00
Squall Leonhart
b9ab44ed0e
Fix an assert in the format lookup table fir Z16
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Came across this while looking into Asterix and Obelix XXL glitching
2023-08-11 08:18:54 +10:00
bunnei
ce7c418e0c
Merge pull request #10996 from Kelebek1/readblock_optimisation
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Use spans over guest memory where possible instead of copying data
2023-07-10 18:54:19 -07:00
gidoly
408a9cd50d
oops re open
2023-07-03 20:25:23 +09:00
Kelebek1
6f7cb69c94
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
liamwhite
5e3695ecaa
Merge pull request #10479 from GPUCode/format-list
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Add support for VK_KHR_image_format_list
2023-07-02 17:38:21 -04:00
Liam
34c448bad4
Revert "texture_cache: Fix incorrect logic for AccelerateDMA"
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This reverts commit 1fc47361a1
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2023-07-01 23:37:50 -04:00
GPUCode
95cefaf993
renderer_vulkan: Add support for VK_KHR_image_format_list
2023-07-01 16:03:29 +03:00