Morph
70499b8cbd
configure_input_player: Fixes motion mapping using ConfigureButtonClick
2020-09-18 03:56:31 -04:00
Morph
65d9def873
configure_input_player: Re-add "Clear" context menu option
...
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics.
However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
2020-09-17 21:57:06 -04:00
bunnei
3f6d83b27c
Merge pull request #4594 from german77/MotionHID
...
hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
Lioncash
e0dd440b1f
crypto/key_manager: Remove dependency on the global system accessor
...
We can supply the content provider as an argument instead of hardcoding
a global accessor in the implementation.
2020-09-14 16:49:59 -04:00
bunnei
03179ecafe
Merge pull request #4597 from Morph1984/mjolnir-p2
...
Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
bunnei
41b8ecdeb6
Merge pull request #4608 from lioncash/sign3
...
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
2020-09-10 13:56:16 -04:00
Rodrigo Locatti
663ea382da
Merge pull request #4633 from ReinUsesLisp/gpu-init
...
video_core: Remove all Core::System references in renderer
2020-09-10 02:28:54 +00:00
bunnei
841b295ad0
Merge pull request #4606 from lioncash/constexpr
...
game_list_p: Mark some constants as constexpr
2020-09-06 23:19:38 -04:00
ReinUsesLisp
9e87193725
video_core: Remove all Core::System references in renderer
...
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
Morph
5b6268d26a
configure_input: Hook up the motion button and checkbox
...
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german
6ee8eab670
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
Morph
8e18b61972
configure_input_player: Show/hide motion buttons based on the controller
2020-09-04 21:48:13 -05:00
german
ff679f3d17
Include HID and configuration changes related to motion
2020-09-04 21:48:03 -05:00
Morph
b65456b958
applets/controller: Resolve several compiler warnings
...
Resolves -Wsign-compare and -Wunused-variable
2020-09-04 12:23:26 -04:00
Morph
076e4d44c3
Address feedback
2020-09-04 12:23:25 -04:00
Morph
1ec71b6ea0
clang-format
2020-09-04 12:23:25 -04:00
Morph
6597b3817c
main: Apply settings after applet configuration is complete.
2020-09-04 12:23:25 -04:00
Morph
72b2f5d34f
applets/controller: Load configuration prior to setting up connections
...
This avoids unintentionally changing the states of elements while loading them in.
2020-09-04 12:23:25 -04:00
Morph
aeec0f8a38
applets/controller: Make 8 a static constexpr value of NUM_PLAYERS
...
Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
2020-09-04 12:23:25 -04:00
Morph
5ce3015945
applets/controller: Implement "Explain Text"
...
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
Morph
5219615418
Project Mjölnir: Part 2 - Controller Applet
...
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00
lat9nq
0914e84014
main: Use three dots to complete the ellipsis
...
Fixes a typo in the UI file. An ellipsis has 3 dots.
2020-09-02 15:23:15 -04:00
bunnei
3dcccabd1d
Merge pull request #4382 from FearlessTobi/port-udp-config
...
yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
bunnei
37faf24c3f
Merge pull request #4605 from lioncash/copy3
...
bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
2020-08-29 23:22:39 -04:00
FearlessTobi
d1e1ea0fef
Address second batch of reviews
2020-08-30 00:43:25 +02:00
Lioncash
92c162126b
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
...
Prevents sign mismatch warnings in the loop conditionals.
2020-08-29 16:43:12 -04:00
FearlessTobi
0aa6ec4276
Reolve reorder warning
2020-08-29 22:06:47 +02:00
FearlessTobi
d176feffad
Address review comments and fix code compilation
2020-08-29 20:56:51 +02:00
Lioncash
1aba91e993
bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
...
The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.
2020-08-29 14:33:10 -04:00
Lioncash
fae65d8a72
game_list_p: Avoid string churn in GameListItemPath data()
2020-08-29 14:30:49 -04:00
Lioncash
cde658cb27
game_list_p: Mark some constants as constexpr
...
Consistency change with how we mark constants in the rest of the
codebase.
2020-08-29 14:23:41 -04:00
FearlessTobi
e6bd1fd1b8
yuzu: Add motion and touch configuration
2020-08-29 18:56:34 +02:00
LC
ce43139eb7
Merge pull request #4604 from lioncash/lifetime
...
yuzu/main: Amend lifetime issues with InputSubsystem
2020-08-29 01:33:29 -04:00
Lioncash
bcd3c79eca
yuzu/main: Amend lifetime issues with InputSubsystem
...
Due to the way Qt performs destruction of parent/child widgets, we need
to make the lifetime of the input subsystem shared across the main
window and the render window.
2020-08-29 00:58:11 -04:00
Morph
403e36fab2
yuzu/configuration: Fix index out of bounds for default_analogs
2020-08-29 00:24:47 -04:00
Lioncash
9e1b0af259
input_common: Eliminate most global state
...
Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.
This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
Morph
f5f30781ae
configure_input_player: Fix modifier scale button mapping
2020-08-26 02:32:32 -04:00
Morph
1bd70d73c0
configuration/input: Add support for mouse button clicks
...
Supports the Left, Right, Middle, Backward and Forward mouse buttons.
2020-08-26 02:32:32 -04:00
Morph
efa0b7a056
Address feedback
2020-08-26 02:32:32 -04:00
Morph
f0fac0c7fb
Project Mjölnir: Part 1
...
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
bunnei
66ac7cf730
Merge pull request #4541 from MerryMage/yolo
...
dynarmic: Add unsafe optimizations
2020-08-21 23:06:21 -04:00
Lioncash
f6bb905182
common/telemetry: Migrate namespace into the Common namespace
...
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
bunnei
bea9ed2548
Merge pull request #4381 from Morph1984/fix-open-folder-installed-title
...
main: Fix Open Save/Mod Locations for installed titles
2020-08-18 12:54:06 -04:00
bunnei
00573fb2c9
Merge pull request #4532 from lioncash/object-name
...
configuration_shared: Simplify name lookup in highlighting functions
2020-08-18 00:45:02 -04:00
bunnei
56c6a5def8
Merge pull request #4535 from lioncash/fileutil
...
common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
bunnei
3472c00b3b
Merge pull request #4540 from lioncash/tr3
...
configure_hotkeys: Don't translate empty strings
2020-08-17 12:24:58 -04:00
Rodrigo Locatti
d8a90e6536
Merge pull request #4531 from lioncash/overload
...
yuzu: Make use of qOverload where applicable
2020-08-17 04:13:14 -03:00
David
cbaf1bc711
Merge pull request #4443 from ameerj/vk-async-shaders
...
vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
bunnei
bbb5623f52
Merge pull request #4515 from lat9nq/pgs-menubar-config
...
main: Add an option to modify the currrent game's configuration
2020-08-17 01:03:39 -04:00
ameerj
31a76410e8
Address feedback, add shader compile notifier, update setting text
2020-08-16 12:02:22 -04:00
MerryMage
836ec9176a
dynarmic: Add unsafe optimizations
2020-08-16 14:15:39 +01:00
Lioncash
e23289d869
configure_hotkeys: Don't translate empty strings
...
There's no need to translate an empty string. This just gives
translators unnecessary work.
2020-08-16 08:13:25 -04:00
Lioncash
c4ed791164
common/fileutil: Convert namespace to Common::FS
...
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
2020-08-16 06:52:40 -04:00
Lioncash
dbb1cbce67
yuzu: Resolve -Wextra-semi warnings
...
While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
2020-08-16 03:58:29 -04:00
lat9nq
9f972b7d01
main: Add an option to modify the currrent game's configuration
...
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.
Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15 20:28:48 -04:00
Lioncash
fe86109877
configuration_shared: Simplify name lookup in highlighting functions
...
We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
2020-08-14 14:17:02 -04:00
Lioncash
969a4cc4da
yuzu: Make use of qOverload where applicable
...
Eliminates a verbose function cast.
2020-08-14 14:12:55 -04:00
Lioncash
b724a4d90c
General: Tidy up clang-format warnings part 2
2020-08-13 14:19:08 -04:00
Morph
cf946312ca
main: Fallback to loader if no control nca is found with patch manager
...
In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.
2020-08-04 21:14:20 -04:00
Morph
1146049de0
main: Fix Open Save/Mod Locations for installed titles
...
Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
2020-08-04 21:14:20 -04:00
Morph
123024cea2
game_list_worker: Do not clear entries when > 1 gamedir is present
...
Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
2020-08-04 21:13:35 -04:00
bunnei
c71d05de84
Merge pull request #4450 from Morph1984/fix-gamelist-scanning
...
game_list_worker: Fix game list subdirectory scanning
2020-08-04 18:43:17 -04:00
Lioncash
b249e4e0ce
yuzu: Resolve C++20 deprecation warnings related to lambda captures
...
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
David
6c7292de33
Merge pull request #4263 from lat9nq/fix-screencaps-2
...
screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
2020-08-03 21:00:14 +10:00
David
50d8264833
Merge pull request #4438 from lioncash/localizing
...
yuzu/main: Remove redundant usages of QStringLiteral("")
2020-08-03 20:58:00 +10:00
Morph
e0d02d032b
game_list_worker: Fix game list subdirectory scanning
...
Oddly enough the scan that feeds the manual content provider is hardcoded to scan 2 nested directories deep.
This effectively rendered the scan subdirectories setting useless as the manual content provider cannot find any games located more than 2 nested directories deep.
Furthermore, this behavior causes game files to be picked up by the manual content provider even if scan subdirectories is disabled.
FIx this by utilizing the behavior described when populating the game list for populating the content provider.
2020-07-29 09:22:29 -04:00
Morph
e59d17167d
main: Add support for removing SDMC installed titles
2020-07-29 06:50:30 -04:00
Morph
b317942131
game_list: Limit context menu options for homebrew
...
Hides the following options when the title id is 0:
- Open Save Location
- Open Mod Data Location
- Open Transferable Shader Cache
- All removal options except Remove Custom Configuration
2020-07-29 06:50:30 -04:00
Morph
cd814bfdfe
main: Remove assert for opening savedata when program_id = 0
2020-07-29 06:50:30 -04:00
Morph
f78e44762a
main: Silence [[fallthrough]] warning
2020-07-29 06:50:30 -04:00
Morph
ef02370816
main: Split removal cases into their individual functions and address feedback
2020-07-29 06:50:30 -04:00
Morph
85e1facfe6
main: Connect game list remove signals to removal functions
2020-07-29 06:50:30 -04:00
Morph
de6b852dc2
game_list: Add "Remove" context menu
...
Adds the following actions:
- Remove Installed Update
- Remove All Installed DLC
- Remove Shader Cache
- Remove Custom Configuration
- Remove All Installed Contents
2020-07-29 06:50:30 -04:00
Morph
8d42456dc2
configure_graphics: Remove Force 30 FPS mode
...
The introduction of multicore rendered this setting non-functional as timing code was changed.
This removes the setting entirely.
2020-07-28 08:07:26 -04:00
Lioncash
2e303095d5
yuzu/main: Remove redundant usages of QStringLiteral("")
...
An empty QStringLiteral can more efficiently be replaced with an empty
QString.
2020-07-27 21:04:17 -04:00
lat9nq
156bf5b297
config: Make the save-as identifier more consistent
...
Solves an issue with restoring the value upon reloading program.
2020-07-26 13:31:00 -04:00
FearlessTobi
35b96a28d7
yuzu/configure_debug: Remove duplicated checkboxes
...
Those are already found in the Filesystem tab.
They were added back to the Debug tab by mistake in the Vulkan PR.
2020-07-26 02:45:19 +02:00
bunnei
c73701edea
Merge pull request #4377 from Morph1984/dark-themes
...
qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
2020-07-24 19:23:45 -07:00
lat9nq
e35239b861
configure_ui: Ensure a separator follows the returned path
2020-07-20 23:19:07 -04:00
lat9nq
19250aadee
configure_ui: don't use an empty string
...
If the user had cancelled, it would clear the text box. That behavior was sanitized underneath, but may anyways cause inconveniences.
2020-07-20 23:11:46 -04:00
lat9nq
599b7c26a9
main: Don't use as many string copies
...
Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-20 23:03:55 -04:00
lat9nq
a723ed31fd
main: rewrite (save as) screenshot saving
...
This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
2020-07-20 23:03:55 -04:00
lat9nq
71b902cf62
configuration: Setup UI to config screenshot path and saving
...
This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
2020-07-20 23:03:49 -04:00
Morph
d942472cce
wait_tree: Include Midnight Blue dark themes
2020-07-20 01:25:25 -04:00
James Rowe
7e01311061
qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
...
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-07-20 01:25:25 -04:00
lat9nq
2120740ee6
configure_graphics_advnaced: clang-format mk ii
2020-07-19 13:26:55 -04:00
lat9nq
23347b8869
configure_graphics_advanced: Fix oversight from rebase
2020-07-19 13:26:55 -04:00
lat9nq
520b4c7829
configuration_shared: Remove unused functions
...
These were only kept for compatibility with old code during testing.
2020-07-19 13:26:55 -04:00
lat9nq
3ef4769f31
configuration: Use forward declares and remove extraneous structs
2020-07-19 13:26:55 -04:00
lat9nq
335aef78c4
configuration_shared: Make CheckState strongly typed
...
Also gets rid of unnecessary explicit namespace usage.
2020-07-19 13:26:55 -04:00
lat9nq
55ac28769a
clang-format
2020-07-19 13:26:55 -04:00
lat9nq
0d462f5608
configuration_shared: Break up tracker structs to respective classes
...
One less global variable.
2020-07-19 13:26:55 -04:00
lat9nq
e483ed21eb
configure_system: break instead of semicolon
...
Makes the code more readable
Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-19 13:26:55 -04:00
lat9nq
d5fdbd88c8
clang-format
2020-07-19 13:26:55 -04:00
lat9nq
33a9218f35
configure_system: Highlight labels on startup
...
whoops
2020-07-19 13:26:55 -04:00
lat9nq
90a0fb1e0e
configure_graphics: Fix layout in global config
...
Fixes a regression where the global config takes up a lot of extra space.
2020-07-19 13:26:55 -04:00
lat9nq
c94a8a3a43
configure_per_game: Improve style consistency
...
The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
2020-07-19 13:26:55 -04:00
lat9nq
a350ae6be6
configure_system: Implement highlighted overrides
2020-07-19 13:26:55 -04:00
lat9nq
6316a3d8d9
configuration_shared: Add default combobox setup function
...
Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
2020-07-19 13:26:55 -04:00
lat9nq
2627241541
configuration_shared: Use an int instead of a QString
...
I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
2020-07-19 13:26:55 -04:00