Liam
a4269c285a
common: add setting for renderer clock workaround
2023-01-04 22:22:01 -05:00
liamwhite
b78328f19a
Merge pull request #9501 from FernandoS27/yfc-rel-2
...
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
Fernando Sahmkow
3ecc03ec1b
yuzu-ui: Add setting for disabling macro HLE
2023-01-04 14:56:52 -05:00
Alexandre Bouvier
eceee8c3d9
cmake: move find-modules to root cmake dir
2023-01-02 18:22:07 +01:00
MonsterDruide1
d46c9c4659
TAS: Record sanitized instead of raw stick inputs
...
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-01-01 22:39:18 +01:00
liamwhite
0b228fde15
Merge pull request #9514 from ColinKinloch/en_gb
...
settings: warn on invalid regon/language combinations
2023-01-01 10:23:46 -05:00
Colin Kinloch
28cfc2146f
settings: comment language blocklist columns
2022-12-30 13:51:35 +00:00
Wollnashorn
1df5d12b19
config: Save multiplayer settings only globally
...
Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
2022-12-30 02:32:58 +01:00
Colin Kinloch
8594f287b8
settings: added regon/language warning bounds check
2022-12-29 15:55:24 +00:00
Colin Kinloch
2ccf175324
settings: warn on invalid regon/language combinations
2022-12-28 20:34:28 +00:00
bunnei
343c01b87a
Merge pull request #9495 from german77/no_refresh
...
yuzu: Automatically refresh device list
2022-12-27 00:07:13 -05:00
Liam
cb7f0c2ec3
qt: prevent reentrant shutdown
2022-12-24 17:31:34 -05:00
liamwhite
c86e21abe4
qt: fix 'Pause' menu item ( #9497 )
2022-12-23 21:44:53 -05:00
liamwhite
db15142ac9
Merge pull request #9476 from liamwhite/async-shutdown
...
qt: continue event loop during game close
2022-12-23 21:05:10 -05:00
Liam
646656412f
qt: fix uninitialized memory usage
2022-12-23 20:57:36 -05:00
german77
c3a5522830
yuzu: Automatically refresh device list
2022-12-23 18:26:48 -06:00
Liam
60ce34aa80
qt: exit properly on guest-initiated close
2022-12-21 19:55:01 -05:00
Liam
ae6015a69b
qt: use main window as close overlay parent
2022-12-21 19:27:11 -05:00
Liam
053ad04d3f
qt: continue event loop during game close
2022-12-20 09:16:08 -05:00
liamwhite
1b11e0f0d3
Merge pull request #9463 from liamwhite/manager-events
...
EmuThread: refactor
2022-12-20 09:10:41 -05:00
Morph
690a4c9438
overlay_dialog: Avoid starting the input thread if non-interactive
2022-12-19 00:00:03 -05:00
Morph
190ded7f48
overlay_dialog: Hide button dialog box when both buttons are hidden
...
This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-12-18 23:54:56 -05:00
liamwhite
2724ffd6e3
Merge pull request #9469 from Rubo3/patch-1
...
Use execlp instead of execl to avoid failure
2022-12-18 11:46:43 -05:00
liamwhite
ee71404d71
Merge pull request #9467 from german77/folder
...
yuzu: Remember last selected directory
2022-12-18 10:21:33 -05:00
Marco Rubin
56b0f979eb
Use execlp instead of execl to avoid failure
2022-12-18 14:03:26 +00:00
german77
c218c7d4da
yuzu: Remember last selected directory
2022-12-18 00:37:06 -06:00
german77
f999d268f9
bootmanager: Use proper camera size
2022-12-18 00:13:18 -06:00
german77
c489cbee29
bootmanager: Encapsulate all QCamera code
2022-12-17 23:54:47 -06:00
german77
dffeca66fa
yuzu: fix device name setting
2022-12-17 23:54:36 -06:00
Liam
92ce241d4d
qt: use _exit instead of exit on SIGINT
2022-12-17 16:26:25 -05:00
Liam
d3123079e8
EmuThread: refactor
2022-12-17 16:26:24 -05:00
Mai
f8a7d6a0ae
Merge pull request #9461 from liamwhite/wanative
...
qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 21:07:01 +00:00
Mai
da31326c17
Merge pull request #9454 from liamwhite/wayland-egl
...
qt: handle wayland-egl platform name
2022-12-17 21:05:46 +00:00
Liam
45672d43e3
qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 10:41:20 -05:00
liamwhite
a3bac5550d
Merge pull request #9451 from ameerj/camera-data-array
...
camera: Use pre-allocated vector for camera data
2022-12-17 10:21:50 -05:00
ameerj
7bf4bec257
camera: Use pre-allocated vector for camera data
...
And avoid an unnecessary copy
2022-12-16 18:00:47 -05:00
liamwhite
bbb202ceed
Merge pull request #6354 from ogniK5377/device-name
...
Set: Allow setting device nickname
2022-12-16 14:05:00 -05:00
liamwhite
6bc1a477bf
Merge pull request #8605 from devsnek/graceful-shutdown
...
let games gracefully exit
2022-12-16 11:57:33 -05:00
liamwhite
9bfd4d880e
Merge pull request #6769 from lat9nq/create-shortcut-2
...
yuzu qt, common: Add option to create game shortcuts on Linux
2022-12-16 11:57:16 -05:00
Liam
b81caf1879
qt: handle wayland-egl platform name
2022-12-16 08:47:22 -05:00
Chloe Marcec
c5f519e1e4
Set: Allow setting device nickname
2022-12-13 19:54:17 -05:00
lat9nq
5a5bb91f40
main: Address review feedback
...
Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13 19:23:54 -05:00
lat9nq
18bdf45868
yuzu qt: Create shortcuts on Linux
...
This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.
yuzu qt: Add more error checking and OS gating for shortcuts
main: Remove FreeBSD gating for shortcuts
I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.
main: Move shortcut function to its own function
This function should really be in a common library, at least among
frontends.
main: Remove image manip references
main: Fix difference in MinGW and native GCC versions
main: Fix negation in creat shortcut
Addresses review comment
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13 16:42:00 -05:00
Alexander Orzechowski
09e3029c11
gl_device: Use a more robust way to use strict context mode
...
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski
2221afaf26
OpenGL: Check for threading support
...
We need this.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
45fcde817e
wayland: Always use exclusive fullscreen
...
Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
29fbce9fe6
RenderWidget: Set WA_DontCreateNativeAncestors
...
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2022-12-13 13:23:35 -05:00
Liam
d5f53da79d
renderer_opengl: refactor context acquire
2022-12-13 13:23:23 -05:00
Liam
179adee396
emu_thread: properly force shutdown for unresponsive guest programs
2022-12-12 21:38:20 -05:00
Gus Caplan
f44c60321e
let games gracefully exit
2022-12-12 21:18:32 -05:00
Narr the Reg
0ed80c9818
yuzu: Make unlimited frame rate non persistent between game boots
2022-12-12 19:21:30 -06:00
Mai
0c531ff911
Merge pull request #9419 from liamwhite/no-gl
...
cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Liam
8d1d6e149f
cmake: make OpenGL loader optional
...
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam
5b837157bd
video_core: Integrate SMAA
...
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
merry
e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
...
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite
d8534ea140
Merge pull request #9390 from lioncash/keyboard
...
applets: Extract callback types into aliases
2022-12-06 11:26:53 -05:00
liamwhite
bbdb6d391e
Merge pull request #9389 from lioncash/emumove
...
emulated_console/emulated_controller: std::move ParamPackage instances where applicable
2022-12-06 11:26:46 -05:00
liamwhite
a225ba4cda
Merge pull request #9391 from abouvier/cmake-sdl
...
cmake: use sdl2 imported target
2022-12-06 09:58:48 -05:00
Lioncash
dba84458be
configure_graphics: Make SPIRV backend string translatable
...
The parenthetical needs to be translatable, like with GLASM
2022-12-06 00:13:07 -05:00
Alexandre Bouvier
e6ae720c33
cmake: use sdl2 imported target
2022-12-06 01:26:30 +01:00
Lioncash
fedd857054
applets/controller: Use aliases for callbacks
2022-12-05 19:06:04 -05:00
Lioncash
d8da9a2afd
applets/error: Use aliases for callbacks
2022-12-05 19:06:04 -05:00
Lioncash
a84676c2aa
applets/profile_select: Use aliases for callbacks
...
Deduplicates callback definitions and situates it in one place.
2022-12-05 19:06:04 -05:00
Lioncash
e26c86a6e7
applets/web_browser: Use aliases for callbacks
...
Deduplicates a lot of long callback declarations
2022-12-05 19:06:04 -05:00
Lioncash
9bbb77637e
applets/software_keyboard: Use aliases for callbacks
...
Deduplicates really long std::function declarations to make the
interface nicer to read.
2022-12-05 19:06:01 -05:00
Lioncash
e4a16f50ef
emulated_controller: Remove unused parameter in GetMappedDevices()
...
This isn't used, so it can be removed to make the function a little
nicer.
2022-12-05 18:27:18 -05:00
liamwhite
3b19f741bd
Merge pull request #6833 from abouvier/unbundle
...
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite
522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
...
Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier
8e17b5469f
cmake: prefer system libraries
2022-12-04 17:09:25 +01:00
bunnei
f77cc6c412
Merge pull request #9344 from liamwhite/null
...
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
...
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
...
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Matías Locatti
c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
...
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam
6072b22a0b
core: add option to break on unmapped access
2022-12-02 08:25:45 -05:00
ameerj
5b5612c1cc
CMake: Consolidate common PCH headers
2022-11-30 18:30:30 -05:00
Morph
49219b8a86
Merge pull request #9349 from lat9nq/cmake-322
...
CMakeLists: Bump minimum required CMake version to 3.22
2022-11-29 19:41:47 -05:00
ameerj
37bc5118ea
CMake: Use precompiled headers
2022-11-29 18:50:49 -05:00
liamwhite
d6b63239ae
Merge pull request #9308 from lat9nq/from-scratch
...
startup_checks: Use Windows flow for *nix
2022-11-29 18:45:39 -05:00
liamwhite
cafca891ea
Merge pull request #9322 from german77/pump_events
...
input_common: Pump SDL events from main thread
2022-11-29 18:45:25 -05:00
lat9nq
0941ae0b61
CMake: Directly link to SDL2-static when appropriate
...
Trying to be lazy and alias SDL2 to SDL2-static causes issues in later
versions of CMake. Just use the same condition to tell which one to use.
2022-11-28 23:21:14 -05:00
Liam
89dd7dc180
video_core: add null backend
2022-11-28 19:49:09 -05:00
ameerj
4cbbf590e3
configure_input_player: Fix profile saving when using handheld controller type
2022-11-28 19:22:18 -05:00
ameerj
3de05726eb
config: Custom profile detection fixes
...
Also only reads/writes applicable configs for the custom profiles.
2022-11-28 19:22:18 -05:00
ameerj
b1b20ad84a
configure_input_per_game: Allow configuring all 8 players
2022-11-28 19:22:18 -05:00
Lioncash
e96f55b6e2
yuzu/main: Merge variable declaration into ifdef
...
This is only used in the non-Windows path.
2022-11-28 08:40:41 -05:00
liamwhite
6b64557ad6
Merge pull request #8829 from Docteh/qt6_0002
...
CMake: rework for Qt6 support
2022-11-27 17:56:22 -05:00
Liam
2956a33463
Vulkan: update initialization
...
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
german77
7d8095d944
input_common: Pump sdl events from main thread
2022-11-27 11:09:40 -06:00
bunnei
3ab8d9ac7c
Merge pull request #9276 from goldenx86/fsrSlider
...
FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
Matías Locatti
972bd6cb54
Sharpness instead of Sharpening
2022-11-26 02:14:10 -03:00
lat9nq
19a640286c
configure_graphics: Implement custom FSR Sharpening setting
2022-11-25 22:42:54 -05:00
Kyle Kienapfel
a75542ad2d
CMake: rework for Qt6 support
...
This PR rearranges things in the CMake system to make compiling with Qt6 possible
1. Camera API has changed in Qt6, so the camera feature is disabled
2. A previous fix involving QLocale is now version gated.
3. QRegExp replaced with QRegularExpression, see #5343
4. Qt6_LOCATION option added to specify a location to search for Qt6
(see examples below)
5. windeployqt is used to copy Qt6 files into the build directory on Windows
Notes for Arch Linux
Arch install happened to have qt6-base qt6-declarative qt6-translations installed
mkdir build && cd build
cmake .. -GNinja -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF -DENABLE_QT6=YES -DYUZU_USE_BUNDLED_QT=NO
Windows (MSVC)
Qt wants users to download precompiled libraries via an online installer,
it is worth noting that the GPL/LGPL takes precendence over any ...
In the Qt Maintenance tool, under a version, such as 6.3.1
Select "MSVC 2019 64-bit"
Under Additional Libraries Qt Multimedia may be of use for Camera support
For the Web Applet I had to select the following:
PDF Positioning WebChannel WebEngine
mkdir build && cd build
cmake -G "Visual Studio 16 2019" -DQt6_LOCATION=C:/Qt/6.4.0/msvc2019_64/ \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=YES -DYUZU_USE_BUNDLED_QT=NO \
-DENABLE_QT_TRANSLATION=YES -DENABLE_QT6=YES ..
Some numbers for reference (msvc2019_64)
Qt5 (slimmed down) 508 MB
Qt5.15.2 all in 929 MB
Qt6.3.1 1.71 GB
Qt6.3.2 1.73 GB
Qt6.4.0-beta3 1.83 GB
Qt6.4.0 1.67 GB
2022-11-24 06:28:42 -08:00
Matías Locatti
f209e976f4
FSR Sharpening Slider part 1 - only a global slider
2022-11-24 04:22:13 -05:00
lat9nq
35319ca3a5
startup_checks: Use fmt::print, fix exec error handling
...
Uses fmt::print opposed to std::fprintf for error printing.
Call exit instead of returning to caller to prevent a like issue the
previous commit was trying to solve.
Removes unneeded comment.
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
Co-authored-by: Lioncash <mathew1800@gmail.com>
2022-11-23 21:59:24 -05:00
lat9nq
3e6c835a64
startup_checks: Use Windows flow for *nix
...
Spawns a child using fork and exec as opposed to fork alone. Workaround
for the macos file manager complaining about not supporting fork without
exec.
Control flow for *nix is now roughly the same as for Windows.
2022-11-23 21:35:47 -05:00
Liam
9abceaed61
Qt: assign menuRole properties for actions
2022-11-23 12:41:56 -05:00
Liam
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
Morph
7e0f70e5a1
qt_amiibo_settings: Use WebClient only if ENABLE_WEB_SERVICE is enabled
...
Resolves compilation errors when ENABLE_WEB_SERVICE is disabled in CMake configuration
2022-11-21 15:22:17 -05:00
ameerj
9efdad6a27
Configuration: Add per-game input profiles
2022-11-20 14:06:31 -05:00
bunnei
57a05b1653
Merge pull request #9238 from german77/cabinet_applet
...
service: am: Implement cabinet applet
2022-11-20 00:48:39 -08:00
Kyle Kienapfel
d23a35dfbd
qt: Add Qt version to LogRuntimes
2022-11-17 19:14:14 -08:00
Kyle Kienapfel
ad3ee5c52b
Qt6: Disable IR Sensor when compiling with Qt6
...
Gating the IR Sensor code behind a macro like so
`#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA`
The YUZU_USE_QT_MULTIMEDIA flag is implemented in later commit
Also the locale fix in src/yuzu/main.cpp is now gated against Qt6,
as it causes compilation error
2022-11-17 19:14:14 -08:00
Morph
e5a446a0df
Merge pull request #9229 from Docteh/achy_breaky_heart
...
Add break for default cases
2022-11-17 19:20:18 -05:00
lat9nq
e94bcf03cb
configure_profile_manager: Cleanup reference/pointer usage
...
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: Mai M. <mathew1800@gmail.com>
2022-11-15 19:25:09 -05:00
lat9nq
8ca02794c5
configure_profile_manager: Remove profile picture border
...
The border adds its own width at least on Linux which causes the icon to
be offset by 1px, and cropped by 2px on the bottom and right sides.
2022-11-15 18:11:58 -05:00
lat9nq
ef5184cf1c
configure_profile_manager: Use a custom dialog for deletion
...
A hopefully more informative dialog that most importantly notifies the
user that their saves will be deleted with the user profile.
cpm: Only keep track of UI elements that we need
cpm: Remove unused forward declarations
cpm: Add missing include
2022-11-15 18:11:56 -05:00
Kyle Kienapfel
6fa3faec65
Add break for default cases
...
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
german77
75e6ec85e1
general: Address review comments
2022-11-13 17:13:43 -06:00
german77
9afadca5dc
yuzu: Implement cabinet applet frontend
2022-11-13 13:58:19 -06:00
german77
fb57cd26a1
service: am: Implement cabinet applet backend
2022-11-13 11:07:48 -06:00
Matías Locatti
540c1696d1
Ignore ARM for core count
2022-11-12 15:31:54 -03:00
Mai
7dfe35eca6
Merge pull request #9231 from goldenx86/corecount
...
Add CPU core count to log files
2022-11-12 03:19:26 +00:00
Matías Locatti
69768ec71e
Add CPU core count to log files
2022-11-11 23:50:48 -03:00
liamwhite
c4bc7ce7e2
Merge pull request #9133 from FearlessTobi/compat-improvements
...
yuzu/compatdb: Improve compatibility submission system
2022-11-11 16:15:36 -05:00
Tobias
211da31b34
yuzu/main: Change to 8_GiB instead of magic number
...
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-11-11 19:15:52 +01:00
bunnei
5eb30c7827
Merge pull request #9223 from goldenx86/threadcount
...
Add CPU thread count to log files
2022-11-10 23:12:39 -08:00
bunnei
d05b183f21
Merge pull request #9198 from liamwhite/arm64
...
Initial ARM64 support
2022-11-10 17:11:27 -08:00
Mai
83eb9cf7da
Merge pull request #9180 from Docteh/remove_stuff
...
UI: split up strings relating to content removal
2022-11-11 00:42:40 +00:00
Matías Locatti
0c176ce828
Me likes
...
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-11-10 18:36:39 -03:00
FearlessTobi
26a1d4fc37
yuzu/compatdb: Rework compatibility submission system
...
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-11-10 21:36:22 +01:00
Matías Locatti
766941f1a3
Add CPU thread count to log files
2022-11-10 15:46:08 -03:00
Liam
cbaf642ffe
Initial ARM64 support
2022-11-09 16:58:49 -05:00
german77
aa55c62159
yuzu: Change QtKeyToSwitchKey switch case to array
2022-11-06 18:08:31 -06:00
Kyle Kienapfel
a5d8703235
UI: split up strings relating to content removal
...
Requested by Italian translator (Fs00 in Discord)
"Remove Installed Game %1?"
"Error Removing %1"
I didn't press for translated strings, so have a taste direct from deepl
Rimuovere il contenuto del gioco installato?
Rimuovere l'aggiornamento del gioco installato?
Rimuovere il DLC del gioco installato?
2022-11-04 20:25:38 -07:00
Jan Beich
d7d7ae8219
Qt: enable recent Linux features on more Unices
...
- Prevent sleep via xdg-desktop-portal after fa7abafa5f
- Pause on suspend after b7642cff36
- Exit on SIGINT/SIGTERM after 9479940a1f
- Improve dark themes after b51db12567
2022-11-04 13:01:17 +00:00
Piplup
ece22fcbc7
UI: Add options to hide extra columns ( #9093 )
...
UI change that allows the user to hide the size and or file types columns
2022-11-04 02:30:39 -04:00
Ludovic
f325fcb131
remove unnecessary sepator in file menu (main.ui)
2022-11-02 17:33:53 +01:00
liamwhite
1cdd2d5204
Merge pull request #9091 from Docteh/what_compat_list
...
UI: Add option to hide the compatibility list
2022-10-30 09:17:16 -04:00
Morph
f51c71e956
yuzu: Resolve -Wpessimizing-move
2022-10-22 15:02:04 -04:00
Morph
bb31b0f261
startup_checks: Resolve -Wstringop-truncation
...
Copies up to sizeof(p_name) - 1 in strncpy and null terminates it at p_name[254]
2022-10-22 15:02:04 -04:00
Morph
f86774c1ac
startup_checks: Resolve -Wformat
2022-10-22 15:02:04 -04:00
liamwhite
9e16837088
Merge pull request #9099 from Docteh/undocked
...
Controller Applet had instance of Undocked, make Handheld
2022-10-20 18:05:05 -04:00
Kyle Kienapfel
d4c0b7b437
Controller Applet had instance of Undocked, make Handheld
...
Remember that time we renamed the Undocked option to Handheld in the
status bar, and then later remembered the Controller Configuration?
Scrolling through Transifex I noticed that we still have one instance of
"Undocked" in the text.
2022-10-20 06:55:23 -07:00
liamwhite
5ffb8b8039
Merge pull request #9082 from Morph1984/future
...
savedata_factory: Detect future save data paths
2022-10-19 16:28:42 -04:00
Kyle Kienapfel
470e89a8ed
UI: Add option to hide the compatibility list
...
Option is added directly below the option for the addons column
Defaulting to hide compatibility list. Changing default works properly.
Co-authored-by: Piplup <piplup55@users.noreply.github.com>
2022-10-19 03:51:51 -07:00
bunnei
a4d11f4427
core: Partially persist emulation state across game boots.
2022-10-18 19:13:35 -07:00
Morph
ae453ab6a8
savedata_factory: Detect future save data paths
...
Enable compatibility for new account/device save paths planned on a future implementation.
2022-10-16 23:49:55 -04:00
Kyle Kienapfel
0ba03d1b3a
fix a tiny spelling mistake
...
Kreato pointed this out over on discord.
2022-10-15 14:58:44 -07:00
liamwhite
048d3e2404
Merge pull request #9039 from Kelebek1/auto_backend
...
Auto select the SDL audio backend when Cubeb latency is too high
2022-10-13 20:12:22 -04:00
bunnei
3da4280e81
Merge pull request #9047 from german77/steam-aspect
...
yuzu: Add 16:10 aspect ratio
2022-10-12 12:54:23 -07:00
Narr the Reg
eb74ef474b
yuzu: Add 16:10 aspect ratio
2022-10-10 13:32:33 -05:00
Kelebek1
8c9e238a7b
Choose the SDL audio backend when Cubeb reports too high of a latency
2022-10-09 13:47:59 +01:00
Mai
6f101e0f02
Merge pull request #9030 from Morph1984/api-disable
...
configure_graphics: Fix graphics API selection when a game is running
2022-10-07 20:25:23 -04:00
liamwhite
972b93bf00
Merge pull request #8807 from Docteh/default_fonts
...
Qt: work around Qt5's font choice for Chinese (in Windows)
2022-10-07 17:39:39 -04:00
Morph
1e35ade1ec
configure_graphics: Fix graphics API selection when a game is running
...
The graphics API setting should not be changed when a game is running.
2022-10-07 15:11:26 -04:00
Fernando Sahmkow
cdce7f781b
Vulkan Swapchain: Overall improvements.
2022-10-06 21:00:53 +02:00
Liam
35d3e7db2a
common: remove "yuzu:" prefix from thread names
2022-10-03 18:43:56 -04:00
bunnei
61399de5db
Merge pull request #8955 from german77/amiibo-rewrite
...
core: nfp: Rewrite implementation to remove direct access from the frontend
2022-10-02 14:28:43 -07:00
german77
f6d57d7dd9
yuzu: Use virtual amiibo driver instead of nfp service
2022-10-02 12:32:26 -05:00
Kyle Kienapfel
1dba5fab62
Qt: work around Qt5's font choice for Chinese
...
On Windows there are currently two fonts used.
The first, does the Menu, QTreeView and Tooltips
Second is Everything else which is a default font.
From inspecting QApplication::font() at runtime
Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0)
Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0
Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0
Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0
Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0
I initially investigated dynamically changing the font when
the UI language is English, but this was getting quite messy
Qt6 makes changes to default font in some situations, so this
PR is being narrowed in scope to only effect Chinese font choices.
This change only effects rendering of Latin/Cyrillic characters.
2022-10-01 15:27:23 -07:00