lat9nq
def00e8c55
configure_debug: Reorganize
2023-07-21 10:56:07 -04:00
lat9nq
23f874ae60
configure_graphics: Reimplement bg_color
...
To specialized a setting to be worth adding to the shared_widget imo,
so add it roughly like before.
2023-07-21 10:56:07 -04:00
lat9nq
c1748b229a
shared_widget: Make button creation static
2023-07-21 10:56:07 -04:00
lat9nq
8c03ae793e
configure_general: Hide reset button in custom configs
2023-07-21 10:56:07 -04:00
lat9nq
e2de48f14b
configure_general: Sort data
2023-07-21 10:56:07 -04:00
lat9nq
827082c5ac
configure_general: Generate UI using containers
...
This leaves per-game config's General tab empty?
2023-07-21 10:56:07 -04:00
lat9nq
c530532de7
shared_translation: Add UI widget translations
2023-07-21 10:56:07 -04:00
lat9nq
d3d9c3568e
shared_widget: Fix header
2023-07-21 10:56:07 -04:00
lat9nq
464aad52cd
settings: Add UiGeneral class
2023-07-21 10:56:07 -04:00
lat9nq
ea4afbfc54
config: Don't merge the maps
...
Me shooting myself in the foot 3 days in advance.
2023-07-21 10:56:07 -04:00
lat9nq
640e7db60e
configure_graphics: Remove redundant log
2023-07-21 10:56:07 -04:00
lat9nq
f66d617107
configuration: Move CreateWidget to a class
...
We were passing so many objects between the function and the caller that
it needed to be redesigned.
2023-07-21 10:56:07 -04:00
lat9nq
d35577d3ed
configuration: Implement slider
2023-07-21 10:56:07 -04:00
lat9nq
39a1ffbb91
configuration: Use buttons instead of highlights
...
Only for updated configs at the moment
2023-07-21 10:56:07 -04:00
lat9nq
d72ff01726
shared_translations: Re flow strings
2023-07-21 10:56:07 -04:00
lat9nq
9a844bbf0c
configure_graphics: More complete reimplementation
2023-07-21 10:56:07 -04:00
lat9nq
3a7a5edcea
settings: Define base renderer runtime modifiable settings
2023-07-21 10:56:07 -04:00
lat9nq
05c26411a3
configuration_shared: Fix blank state hiding check box
2023-07-21 10:56:07 -04:00
lat9nq
a4de202cbd
settings: Add anisotropy mode enum
2023-07-21 10:56:07 -04:00
lat9nq
cfb63c68db
shared_translation: Finish using int ids
2023-07-21 10:56:07 -04:00
lat9nq
f8435d676f
configure_graphics: Partial runtime implementation
2023-07-21 10:56:07 -04:00
lat9nq
75d7e40113
settings: Recategorize a bit
...
Will help with generating config UI later.
2023-07-21 10:56:07 -04:00
lat9nq
4a825268d6
shared_translation: Add the rest of the settings
2023-07-21 10:56:07 -04:00
lat9nq
4f545e3024
shared_translation: Add copyright and license
2023-07-21 10:56:07 -04:00
lat9nq
a007ac6b9c
configure_graphics_advance: Generate UI at runtime
...
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
2023-07-21 10:56:07 -04:00
lat9nq
b11b4be7cb
configure_per_game: Rename group to tab_group
2023-07-21 10:56:07 -04:00
lat9nq
d3b94d64d4
configuration: Add base class to tabs
...
Tabs that largely configure SwitchableSetting's are now Tabs and grouped
together.
2023-07-21 10:56:07 -04:00
lat9nq
e5b981e1e4
configuration_shared: Create Tab base class
2023-07-21 10:56:07 -04:00
lat9nq
60773194a0
settings: Add a registry of settings
...
LoadString: Sanitize input
settings: Handle empty string, remove redundant category
settings: Rename Input to Controls, FS to DataStorage
settings: Fix Controls groups information
settings: Move use_docked_mode to System (again)
settings: Document
settings: Add type identification function
settings: Move registry into values
settings: Move global_reset_registry into values
settings: Separate AdvGraphics from Renderer
settings: More document
squash
settings: Use linkage object
uisettings: Move registry into settings
Probably wont build without
uisettings: Use settings linkage object
config: Load settings with a map
Uses the new all_settings vector to load settings.
qt-config: Rename settings category
qt config: Rename to read category
config: Read/write contols category with for_each
This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.
qt-config: Use new settings registry
qt-config: Read/write advgrphics
qt-config: Use settings linkage object
yuzu_cmd: Load setting off of vector
cmd-config: Finish settings rename
config: Read controls settings group with for_each
cmd/config: Move registry into values
cmd: Read adv graphics
cmd-config: Use settings linkage object
2023-07-21 10:56:07 -04:00
lat9nq
e7543e8b84
uisettings: Fix typings
2023-07-21 10:56:07 -04:00
lat9nq
4133165607
settings,core,config_sys: Remove optional type from custom_rtc, rng_seed
...
core: Fix MSVC errors
2023-07-21 10:56:07 -04:00
lat9nq
5cffa34288
settings,video_core: Consolidate ASTC decoding options
...
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
Morph
9d7671ec3b
main: Use 1_MiB as a constant for copy buffer size
2023-07-06 13:04:27 -04:00
Morph
5d0a051abb
main: Fix install progress calculation
...
The increased buffer size means that that progress bar size has to be adjusted
2023-07-06 00:22:38 -04:00
zeltermann
d2b62ae401
Use toUtf8()
for string passed to DBus
2023-07-03 14:46:17 +07:00
Morph
c3fbc8d2fe
core_timing: Remove GetCurrentTimerResolution in CoreTiming loop
...
Other programs may change this value, but if thousands of syscalls in this loop is undesirable, then we can just set this once.
2023-07-02 15:08:04 -04:00
liamwhite
ae7e9b5469
Merge pull request #10974 from Steveice10/macos_vk
...
vulkan: Improvements to macOS surface creation
2023-07-01 22:38:26 -04:00
liamwhite
595d55d485
Merge pull request #10950 from german77/mouse_tune
...
input_common: Tune mouse controls
2023-07-01 22:38:01 -04:00
Steveice10
aa89ec9214
yuzu: Use test window with VulkanSurface to check for present modes.
...
It is probably not correct to create a surface on a non-VulkanSurface window.
On macOS this causes a preferences crash due to missing CAMetalLayer.
2023-07-01 14:15:26 -07:00
Steveice10
e146a00345
vulkan: Use newer VK_EXT_metal_surface to create surface for MoltenVK.
2023-06-30 23:46:03 -07:00
german77
da8df6488d
yuzu: Ensure mouse panning can't be enabled with real mouse emulation
2023-06-30 18:59:39 -06:00
Narr the Reg
3f407417c1
input_common: Tune mouse controls
2023-06-28 21:04:33 -06:00
german77
df9685a21c
input_common: Remove duplicated DriverResult enum
2023-06-28 09:49:47 -06:00
german77
30544fbfa5
yuzu: Fix clang format
2023-06-27 15:55:23 -06:00
Narr the Reg
112b660456
Merge pull request #9663 from EBADBEEF/disable-controller-applet
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qt: add option to disable controller applet
2023-06-27 10:32:51 -06:00
liamwhite
20111c86b6
Merge pull request #10495 from bm01/master
...
input_common: Redesign mouse panning
2023-06-27 11:21:28 -04:00
liamwhite
f254ce2c60
Merge pull request #10679 from zeltermann/wakelock-reason
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Only use SDL wakelock on Linux
2023-06-27 11:21:20 -04:00
Kirill Ignatev
b6e89bdf2c
Hyphenate Joy-Con and clarify further
2023-06-25 12:51:16 -04:00
Kirill Ignatev
b6025cf62f
Clarify Ring-Con configuration message in UI
...
Not obvious how left controller should be set up
Mention that it should be left physical dual emulated
2023-06-25 11:52:15 -04:00
zeltermann
482fbded9b
Only use SDL wakelock on Linux
...
SDL has internally fixed shenanigans related to wakelocking through DBus
from inside sandboxes from around August 2022, so we can now remove the
workaround we used since 2021.
2023-06-24 14:51:41 +07:00