yuzu-android/src/video_core/renderer_opengl
2020-06-24 02:35:33 -03:00
..
gl_arb_decompiler.cpp gl_arb_decompiler: Avoid several string copies 2020-06-19 23:09:16 -04:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp
gl_buffer_cache.h Merge pull request #4066 from ReinUsesLisp/shared-ptr-buf 2020-06-15 22:29:32 -03:00
gl_device.cpp gl_device: Check for GL_EXT_texture_shadow_lod 2020-06-20 22:14:32 -04:00
gl_device.h gl_device: Check for GL_EXT_texture_shadow_lod 2020-06-20 22:14:32 -04:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp Merge pull request #4064 from ReinUsesLisp/invalidate-buffers 2020-06-14 00:29:16 -04:00
gl_rasterizer.h Merge pull request #3986 from ReinUsesLisp/shader-cache 2020-06-12 23:14:48 -04:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp Merge pull request #4041 from ReinUsesLisp/arb-decomp 2020-06-16 14:56:23 -04:00
gl_shader_cache.h
gl_shader_decompiler.cpp gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available 2020-06-20 23:02:29 -04:00
gl_shader_decompiler.h
gl_shader_disk_cache.cpp
gl_shader_disk_cache.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp gl_stream_buffer: Always use a non-coherent buffer 2020-06-24 02:35:33 -03:00
gl_stream_buffer.h gl_stream_buffer: Always use a non-coherent buffer 2020-06-24 02:35:33 -03:00
gl_texture_cache.cpp
gl_texture_cache.h
maxwell_to_gl.h maxwell_to_gl: Miscellaneous changes 2020-06-18 04:56:31 -04:00
renderer_opengl.cpp
renderer_opengl.h
utils.cpp
utils.h