yuzu-android/src/common/settings.cpp
lat9nq 3e68a284ae settings: Always report a valid time zone
Prevents needing to deduce the non-Switch setting in core. Instead, we
deduce the meaning of this setting where the heresy is committed, in
common.

settings: Remove strftime usage

GetTimeZoneString: Use standard features

Also forces GMT on MinGW due to broken strftime.
2023-06-05 15:15:11 -04:00

328 lines
13 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#if __cpp_lib_chrono >= 201907L
#include <chrono>
#else
#include <ctime>
#include <limits>
#endif
#include <string_view>
#include <fmt/chrono.h>
#include <fmt/core.h>
#include "common/assert.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
namespace Settings {
Values values;
static bool configuring_global = true;
std::string GetTimeZoneString() {
static constexpr std::array timezones{
"GMT", "GMT", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
"EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
"Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
"Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
"Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
"UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
};
const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
ASSERT(time_zone_index < timezones.size());
std::string location_name;
switch (time_zone_index) {
case 0: { // Auto
#if __cpp_lib_chrono >= 201907L
const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb();
const std::chrono::time_zone* current_zone = time_zone_data.current_zone();
std::string_view current_zone_name = current_zone->name();
location_name = current_zone_name;
#elif defined(MINGW)
// MinGW has broken strftime -- https://sourceforge.net/p/mingw-w64/bugs/793/
// e.g. fmt::format("{:%z}") -- returns "Eastern Daylight Time" when it should be "-0400"
location_name = timezones[0];
break;
#else
static constexpr std::array offsets{
0, 0, 3600, -21600, -19768, 7200, 7509, -1521, -18000, -18000,
-75, -75, 0, 0, 0, 0, 0, 27402, -36000, -968,
12344, 8454, -18430, 33539, 40160, 3164, 3600, -25200, -25200, -25196,
41944, 44028, 5040, -2205, 29143, -28800, 29160, 30472, 24925, 6952,
0, 0, 0, 9017, 0, 0,
};
static constexpr std::array dst{
false, false, true, true, true, true, true, true, false, true, true, true,
false, false, false, false, false, true, false, false, true, true, true, true,
false, true, true, false, true, true, true, true, true, true, true, true,
true, true, true, true, false, false, false, true, true, false,
};
const auto now = std::time(nullptr);
const struct std::tm& local = *std::localtime(&now);
const std::string clock_offset_s = fmt::format("{:%z}", local);
if (clock_offset_s.empty()) {
location_name = timezones[0];
break;
}
const int hours_offset = std::stoi(clock_offset_s) / 100;
const int minutes_offset = std::stoi(clock_offset_s) - hours_offset * 100;
const int system_offset =
hours_offset * 3600 + minutes_offset * 60 - (local.tm_isdst ? 3600 : 0);
int min = std::numeric_limits<int>::max();
int min_index = -1;
for (u32 i = 2; i < offsets.size(); i++) {
// Skip if system is celebrating DST but considered time zone does not
if (local.tm_isdst && !dst[i]) {
continue;
}
const auto offset = offsets[i];
const int difference = std::abs(std::abs(offset) - std::abs(system_offset));
if (difference < min) {
min = difference;
min_index = i;
}
}
location_name = timezones[min_index];
#endif
break;
}
default:
location_name = timezones[time_zone_index];
break;
}
return location_name;
}
void LogSettings() {
const auto log_setting = [](std::string_view name, const auto& value) {
LOG_INFO(Config, "{}: {}", name, value);
};
const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
};
LOG_INFO(Config, "yuzu Configuration:");
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
log_setting("System_DeviceName", values.device_name.GetValue());
log_setting("System_CurrentUser", values.current_user.GetValue());
log_setting("System_LanguageIndex", values.language_index.GetValue());
log_setting("System_RegionIndex", values.region_index.GetValue());
log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue());
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
log_setting("Input_EnableTouch", values.touchscreen.enabled);
log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
}
bool IsConfiguringGlobal() {
return configuring_global;
}
void SetConfiguringGlobal(bool is_global) {
configuring_global = is_global;
}
bool IsGPULevelExtreme() {
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
}
bool IsGPULevelHigh() {
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
values.gpu_accuracy.GetValue() == GPUAccuracy::High;
}
bool IsFastmemEnabled() {
if (values.cpu_debug_mode) {
return static_cast<bool>(values.cpuopt_fastmem);
}
return true;
}
float Volume() {
if (values.audio_muted) {
return 0.0f;
}
return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
}
void UpdateRescalingInfo() {
const auto setup = values.resolution_setup.GetValue();
auto& info = values.resolution_info;
info.downscale = false;
switch (setup) {
case ResolutionSetup::Res1_2X:
info.up_scale = 1;
info.down_shift = 1;
info.downscale = true;
break;
case ResolutionSetup::Res3_4X:
info.up_scale = 3;
info.down_shift = 2;
info.downscale = true;
break;
case ResolutionSetup::Res1X:
info.up_scale = 1;
info.down_shift = 0;
break;
case ResolutionSetup::Res3_2X:
info.up_scale = 3;
info.down_shift = 1;
break;
case ResolutionSetup::Res2X:
info.up_scale = 2;
info.down_shift = 0;
break;
case ResolutionSetup::Res3X:
info.up_scale = 3;
info.down_shift = 0;
break;
case ResolutionSetup::Res4X:
info.up_scale = 4;
info.down_shift = 0;
break;
case ResolutionSetup::Res5X:
info.up_scale = 5;
info.down_shift = 0;
break;
case ResolutionSetup::Res6X:
info.up_scale = 6;
info.down_shift = 0;
break;
case ResolutionSetup::Res7X:
info.up_scale = 7;
info.down_shift = 0;
break;
case ResolutionSetup::Res8X:
info.up_scale = 8;
info.down_shift = 0;
break;
default:
ASSERT(false);
info.up_scale = 1;
info.down_shift = 0;
break;
}
info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
info.active = info.up_scale != 1 || info.down_shift != 0;
}
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {
return;
}
// Audio
values.volume.SetGlobal(true);
// Core
values.use_multi_core.SetGlobal(true);
values.use_unsafe_extended_memory_layout.SetGlobal(true);
// CPU
values.cpu_accuracy.SetGlobal(true);
values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
values.cpuopt_unsafe_fastmem_check.SetGlobal(true);
values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true);
// Renderer
values.fsr_sharpening_slider.SetGlobal(true);
values.renderer_backend.SetGlobal(true);
values.async_presentation.SetGlobal(true);
values.renderer_force_max_clock.SetGlobal(true);
values.vulkan_device.SetGlobal(true);
values.fullscreen_mode.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.resolution_setup.SetGlobal(true);
values.scaling_filter.SetGlobal(true);
values.anti_aliasing.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true);
values.astc_recompression.SetGlobal(true);
values.use_reactive_flushing.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
values.enable_compute_pipelines.SetGlobal(true);
// System
values.language_index.SetGlobal(true);
values.region_index.SetGlobal(true);
values.time_zone_index.SetGlobal(true);
values.rng_seed.SetGlobal(true);
values.sound_index.SetGlobal(true);
// Controls
values.players.SetGlobal(true);
values.use_docked_mode.SetGlobal(true);
values.vibration_enabled.SetGlobal(true);
values.motion_enabled.SetGlobal(true);
}
} // namespace Settings