yuzu-android/src/video_core
Jan Beich d24a4b79d4 video_core: constify AVCodec for ffmpeg >= 5.0
src/video_core/command_classes/codecs/codec.cpp:177:16: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
    av_codec = avcodec_find_decoder(codec);
               ^~~~~~~~~~~~~~~~~~~~~~~~~~~
2022-01-20 11:09:21 +00:00
..
buffer_cache
command_classes video_core: constify AVCodec for ffmpeg >= 5.0 2022-01-20 11:09:21 +00:00
engines
host_shaders astc_decoder: Combine FastReplicate functions to work around new NV driver bug 2022-01-16 16:13:20 -05:00
macro
renderer_opengl ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
renderer_vulkan ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
texture_cache Merge pull request #7658 from ameerj/sparse-fixes 2022-01-06 13:50:14 +01:00
textures
vulkan_common vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features 2022-01-19 19:48:46 +01:00
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt video_core/cmake: link against libva explicitly ... 2021-12-02 22:35:30 -07:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
dma_pusher.h
fence_manager.h
framebuffer_config.h
gpu_thread.cpp
gpu_thread.h
gpu.cpp Merge pull request #7636 from vonchenplus/buffer_queue_query 2022-01-04 11:28:49 -08:00
gpu.h gpu: Add shut down method to synchronize threads before destruction 2022-01-03 20:47:26 -05:00
memory_manager.cpp video_core/memory_manager: Fixes for sparse memory management 2021-12-31 17:04:02 -05:00
memory_manager.h video_core/memory_manager: Deduplicate Read/WriteBlock 2021-12-31 02:08:22 -05:00
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
shader_cache.cpp
shader_cache.h
shader_environment.cpp video_core: Remove unnecesary maybe_unused flag 2022-01-04 21:25:47 -06:00
shader_environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
shader_notify.cpp general: Replace high_resolution_clock with steady_clock 2021-12-02 14:20:43 -05:00
shader_notify.h general: Replace high_resolution_clock with steady_clock 2021-12-02 14:20:43 -05:00
surface.cpp
surface.h
transform_feedback.cpp
transform_feedback.h
video_core.cpp
video_core.h