yuzu-android/src/video_core/renderer_opengl
ReinUsesLisp 0ee310ebdc gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.

While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
2020-05-31 21:34:34 -03:00
..
gl_buffer_cache.cpp buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
gl_buffer_cache.h
gl_device.cpp gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC 2020-05-31 21:34:34 -03:00
gl_device.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_fence_manager.cpp buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
gl_fence_manager.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp gl_texture_cache: Implement small texture view cache for swizzles 2020-05-26 17:50:08 -03:00
gl_rasterizer.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_resource_manager.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_resource_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_cache.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_decompiler.cpp Merge pull request #3981 from ReinUsesLisp/bar 2020-05-26 14:40:13 -04:00
gl_shader_decompiler.h
gl_shader_disk_cache.cpp
gl_shader_disk_cache.h
gl_shader_manager.cpp gl_shader_manager: Unbind GLSL program when binding a host pipeline 2020-05-26 04:20:39 -03:00
gl_shader_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC 2020-05-31 21:34:34 -03:00
gl_texture_cache.h gl_texture_cache: Implement small texture view cache for swizzles 2020-05-26 17:50:08 -03:00
maxwell_to_gl.h gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle 2020-05-04 17:51:30 -03:00
renderer_opengl.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
renderer_opengl.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
utils.cpp
utils.h