mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-04 05:13:47 +01:00
0ee310ebdc
This avoids using Nvidia's ASTC decoder on OpenGL. The last time it was profiled, it was slower than yuzu's decoder. While we are at it, fix a bug in the texture cache when native ASTC is not supported. |
||
---|---|---|
.. | ||
gl_buffer_cache.cpp | ||
gl_buffer_cache.h | ||
gl_device.cpp | ||
gl_device.h | ||
gl_fence_manager.cpp | ||
gl_fence_manager.h | ||
gl_framebuffer_cache.cpp | ||
gl_framebuffer_cache.h | ||
gl_query_cache.cpp | ||
gl_query_cache.h | ||
gl_rasterizer.cpp | ||
gl_rasterizer.h | ||
gl_resource_manager.cpp | ||
gl_resource_manager.h | ||
gl_sampler_cache.cpp | ||
gl_sampler_cache.h | ||
gl_shader_cache.cpp | ||
gl_shader_cache.h | ||
gl_shader_decompiler.cpp | ||
gl_shader_decompiler.h | ||
gl_shader_disk_cache.cpp | ||
gl_shader_disk_cache.h | ||
gl_shader_manager.cpp | ||
gl_shader_manager.h | ||
gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_state_tracker.cpp | ||
gl_state_tracker.h | ||
gl_stream_buffer.cpp | ||
gl_stream_buffer.h | ||
gl_texture_cache.cpp | ||
gl_texture_cache.h | ||
maxwell_to_gl.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h | ||
utils.cpp | ||
utils.h |