yuzu-android/src/yuzu
Morph 117bdc71e0 sdl_impl: Revert to the "old" method of mapping sticks
Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.

Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
..
applets applets/controller: Change the input button to create input profiles 2020-11-15 23:33:21 -05:00
configuration sdl_impl: Revert to the "old" method of mapping sticks 2020-11-15 23:33:21 -05:00
debugger
util
about_dialog.cpp
about_dialog.h
aboutdialog.ui ui/themes: Cleanup UI 2020-11-15 23:33:19 -05:00
bootmanager.cpp bootmanager: Allow mouse clicks only if touch is disabled 2020-11-15 23:33:19 -05:00
bootmanager.h
CMakeLists.txt applets/controller: Change the input button to create input profiles 2020-11-15 23:33:21 -05:00
compatdb.cpp
compatdb.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
discord_impl.cpp
discord_impl.h
discord.h
game_list_p.h qt/game_list: Give GameListSearchField::KeyReleaseEater a parent 2020-09-29 16:23:16 -03:00
game_list_worker.cpp
game_list_worker.h
game_list.cpp qt/game_list: Give GameListSearchField::KeyReleaseEater a parent 2020-09-29 16:23:16 -03:00
game_list.h
hotkeys.cpp
hotkeys.h
Info.plist
install_dialog.cpp
install_dialog.h
loading_screen.cpp
loading_screen.h
loading_screen.ui
main.cpp input_common: Add VibrationDevice and VibrationDeviceFactory 2020-11-15 23:33:20 -05:00
main.h config: Migrate config files into config/custom 2020-11-15 23:33:19 -05:00
main.ui
uisettings.cpp
uisettings.h
yuzu.rc