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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QWidget>
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class QAction;
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class QHideEvent;
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class QShowEvent;
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class PlayerControlPreview;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Core::HID {
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class HIDCore;
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class EmulatedController;
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enum class ControllerTriggerType;
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} // namespace Core::HID
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class ControllerDialog : public QWidget {
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Q_OBJECT
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public:
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explicit ControllerDialog(Core::HID::HIDCore& hid_core_,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
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QWidget* parent = nullptr);
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/// Returns a QAction that can be used to toggle visibility of this dialog.
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QAction* toggleViewAction();
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/// Reloads the widget to apply any changes in the configuration
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void refreshConfiguration();
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/// Disables events from the emulated controller
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void UnloadController();
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protected:
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void showEvent(QShowEvent* ev) override;
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void hideEvent(QHideEvent* ev) override;
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private:
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/// Redirects input from the widget to the TAS driver
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void ControllerUpdate(Core::HID::ControllerTriggerType type);
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int callback_key;
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bool is_controller_set{};
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Core::HID::EmulatedController* controller;
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QAction* toggle_view_action = nullptr;
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PlayerControlPreview* widget;
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Core::HID::HIDCore& hid_core;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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};
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