mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-05 02:43:57 +01:00
b91b76df4f
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
179 lines
7.2 KiB
C++
179 lines
7.2 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QColorDialog>
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_input_advanced.h"
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#include "yuzu/configuration/configure_input_advanced.h"
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ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) {
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ui->setupUi(this);
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controllers_color_buttons = {{
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{
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ui->player1_left_body_button,
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ui->player1_left_buttons_button,
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ui->player1_right_body_button,
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ui->player1_right_buttons_button,
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},
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{
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ui->player2_left_body_button,
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ui->player2_left_buttons_button,
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ui->player2_right_body_button,
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ui->player2_right_buttons_button,
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},
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{
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ui->player3_left_body_button,
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ui->player3_left_buttons_button,
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ui->player3_right_body_button,
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ui->player3_right_buttons_button,
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},
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{
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ui->player4_left_body_button,
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ui->player4_left_buttons_button,
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ui->player4_right_body_button,
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ui->player4_right_buttons_button,
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},
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{
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ui->player5_left_body_button,
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ui->player5_left_buttons_button,
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ui->player5_right_body_button,
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ui->player5_right_buttons_button,
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},
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{
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ui->player6_left_body_button,
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ui->player6_left_buttons_button,
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ui->player6_right_body_button,
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ui->player6_right_buttons_button,
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},
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{
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ui->player7_left_body_button,
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ui->player7_left_buttons_button,
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ui->player7_right_body_button,
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ui->player7_right_buttons_button,
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},
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{
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ui->player8_left_body_button,
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ui->player8_left_buttons_button,
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ui->player8_right_body_button,
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ui->player8_right_buttons_button,
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},
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}};
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for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
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auto& color_buttons = controllers_color_buttons[player_idx];
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for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) {
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connect(color_buttons[button_idx], &QPushButton::clicked, this,
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[this, player_idx, button_idx] {
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OnControllerButtonClick(player_idx, button_idx);
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});
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}
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}
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connect(ui->mouse_enabled, &QCheckBox::stateChanged, this,
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&ConfigureInputAdvanced::UpdateUIEnabled);
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connect(ui->debug_enabled, &QCheckBox::stateChanged, this,
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&ConfigureInputAdvanced::UpdateUIEnabled);
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connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
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&ConfigureInputAdvanced::UpdateUIEnabled);
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connect(ui->debug_configure, &QPushButton::clicked, this,
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[this] { CallDebugControllerDialog(); });
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connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); });
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connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
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[this] { CallTouchscreenConfigDialog(); });
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connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
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&ConfigureInputAdvanced::CallMotionTouchConfigDialog);
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LoadConfiguration();
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}
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ConfigureInputAdvanced::~ConfigureInputAdvanced() = default;
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void ConfigureInputAdvanced::OnControllerButtonClick(std::size_t player_idx,
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std::size_t button_idx) {
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const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]);
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if (!new_bg_color.isValid()) {
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return;
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}
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controllers_colors[player_idx][button_idx] = new_bg_color;
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controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
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QStringLiteral("background-color: %1; min-width: 60px;")
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.arg(controllers_colors[player_idx][button_idx].name()));
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}
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void ConfigureInputAdvanced::ApplyConfiguration() {
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for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
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auto& player = Settings::values.players.GetValue()[player_idx];
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std::array<u32, 4> colors{};
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std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
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colors.begin(), [](QColor color) { return color.rgb(); });
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player.body_color_left = colors[0];
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player.button_color_left = colors[1];
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player.body_color_right = colors[2];
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player.button_color_right = colors[3];
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}
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Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
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Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
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Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
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Settings::values.emulate_analog_keyboard = ui->emulate_analog_keyboard->isChecked();
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Settings::values.mouse_panning = ui->mouse_panning->isChecked();
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Settings::values.mouse_panning_sensitivity =
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static_cast<float>(ui->mouse_panning_sensitivity->value());
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Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
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}
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void ConfigureInputAdvanced::LoadConfiguration() {
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for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
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auto& player = Settings::values.players.GetValue()[player_idx];
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std::array<u32, 4> colors = {
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player.body_color_left,
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player.button_color_left,
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player.body_color_right,
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player.button_color_right,
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};
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std::transform(colors.begin(), colors.end(), controllers_colors[player_idx].begin(),
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[](u32 rgb) { return QColor::fromRgb(rgb); });
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for (std::size_t button_idx = 0; button_idx < colors.size(); ++button_idx) {
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controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
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QStringLiteral("background-color: %1; min-width: 60px;")
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.arg(controllers_colors[player_idx][button_idx].name()));
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}
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}
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ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled.GetValue());
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ui->mouse_enabled->setChecked(Settings::values.mouse_enabled.GetValue());
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ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled.GetValue());
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ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard.GetValue());
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ui->mouse_panning->setChecked(Settings::values.mouse_panning.GetValue());
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ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue());
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ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
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UpdateUIEnabled();
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}
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void ConfigureInputAdvanced::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureInputAdvanced::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureInputAdvanced::UpdateUIEnabled() {
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ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
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ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
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ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
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}
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