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https://github.com/yuzu-emu/yuzu-android.git
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9e1b0af259
Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <optional>
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#include <QDialog>
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class QCheckBox;
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class QPushButton;
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class QTimer;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Ui {
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class ConfigureMouseAdvanced;
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}
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class ConfigureMouseAdvanced : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureMouseAdvanced(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_);
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~ConfigureMouseAdvanced() override;
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void ApplyConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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/// Load configuration settings.
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void LoadConfiguration();
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/// Restore all buttons to their default values.
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void RestoreDefaults();
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/// Clear all input configuration
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void ClearAll();
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/// Update UI to reflect current configuration.
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void UpdateButtonLabels();
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/// Called when the button was pressed.
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void HandleClick(QPushButton* button,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::DeviceType type);
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/// Finish polling and configure input using the input_setter
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void SetPollingResult(const Common::ParamPackage& params, bool abort);
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/// Handle mouse button press events.
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void mousePressEvent(QMouseEvent* event) override;
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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std::unique_ptr<Ui::ConfigureMouseAdvanced> ui;
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InputCommon::InputSubsystem* input_subsystem;
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/// This will be the the setting function when an input is awaiting configuration.
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std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
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std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
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std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_mouse = false;
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};
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